How will melee carry do in S6?
aside gangplank who is OP how the itemization will hit
?
aside gangplank who is OP how the itemization will hit
?
probably gonna make fiora more op, cause rito likes to fuck us
Trynd and Noc are good. Rest are still subpar or no change.
In competitive play, Noc and Yasuo are good enough to use. Rest no.
Trynd and Noc are good. Rest are still subpar or no change.
In competitive play, Noc and Yasuo are good enough to use. Rest no.
but tryndamere will have 12% damage reduction on PD and he builds it a lot
in competitive, lane swaps wreck trynd incredibly hard. good solo queue, bad in competitive. pd is a late game item while a trynd that is starved from a lane swap is useless
in competitive, lane swaps wreck trynd incredibly hard. good solo queue, bad in competitive. pd is a late game item while a trynd that is starved from a lane swap is useless
how about gangplank? he is still banned in 100% of the games
GP is amazing but I wouldn't call him a melee carry. He's melee the way Karthus has an autoattack. He also doesn't have that much sustained damage (since he usually only goes melee to clean up), he's more like an AOE burst mage with AD.
i think all of them besides aatrox (maybe him too) will appreciate Maw having armor pen and the lifesteal/vamp bonus when at low health
actually, ghostblade changes might be a good thing for aatrox and noc who didn't want crit that much anyway, the extra AD is really good for them
not sure what else at the moment, i haven't bothered playing pbe since it still has the 2 player minimum atm
i like the new offensive masteries
They are all semi viable vs teams without too much hard CC.
They are all semi viable vs teams without too much hard CC.
is buffed, throw
with it and you shouldn't have problems
is buffed, throw
with it and you shouldn't have problems
You have a problem, because you are playing someone who can instantly explode, if you or your support makes a mistake. The reward for playing glass cannon melee is not there. Even devourer junglers who are extremely strong give up their pressure to acquire early stacks. Yasuo is great, because he has strong early vs most of the matchups where you pick him - TF, Lux etc and strong late (especially with Malphite or Wukong etc).
Yi is the "hardest carry" in the game, but gets wrecked in any lane (if you try to farm with Q vs hard counters, you just go oom and get zoned) and can be literally useless without farm.
Trynda has several strong powerspikes, but with his trash kit, he can only splitpush, because going into teamfights means slows, stuns, exhaust, burst dmg = trynda can't dps. Aatrox has strong kit with weak numbers and stupid mechanics (jump interrupted by literally any CC, no tenacity after revive, no stickiness).
Someone like Volibear with the new juggernaut items can be extremely tanky and has great damage + some CC.
I don't see big reason for picking melee ADC aside from Yi and Yasuo.
Trynda works only vs stupid enemies.
Devourer + tanky is too good compared to crit builds for any AS jungler like Xin, Noc, Irelia, Aatrox, Jax etc.
You have a problem, because you are playing someone who can instantly explode, if you or your support makes a mistake. The reward for playing glass cannon melee is not there. Even devourer junglers who are extremely strong give up their pressure to acquire early stacks. Yasuo is great, because he has strong early vs most of the matchups where you pick him - TF, Lux etc and strong late (especially with Malphite or Wukong etc).
Yi is the "hardest carry" in the game, but gets wrecked in any lane (if you try to farm with Q vs hard counters, you just go oom and get zoned) and can be literally useless without farm.
Trynda has several strong powerspikes, but with his trash kit, he can only splitpush, because going into teamfights means slows, stuns, exhaust, burst dmg = trynda can't dps. Aatrox has strong kit with weak numbers and stupid mechanics (jump interrupted by literally any CC, no tenacity after revive, no stickiness).
Someone like Volibear with the new juggernaut items can be extremely tanky and has great damage + some CC. I don't see big reason for picking melee ADC aside from Yi and Yasuo. Trynda works only vs stupid enemies.
Devourer + tanky is too good compared to crit builds for any AS jungler like Xin, Noc, Irelia, Aatrox, Jax etc.
you're not forced to build them like ADC, you can take defensive items like banshee and can still do damage, nocturne with banshee+his W can be incredibly hard to kill
you're not forced to build them like ADC, you can take defensive items like banshee and can still do damage, nocturne with banshee+his W can be incredibly hard to kill
I think that Nocturne is intentionally kept weak - (aside from ganking ) his ults are suicide missions to keep the ADC and the support busy while your team tries to win the teamfight 4v3; his base stats are not great, also not great AD ratios for Assasin type champion. He has great 1v1 with the fear and that's it.
The best melee ADC for teamfights was Fiora with her Omnislash , but she was too "antifun" with her towerdives and the most feast or famine champion in the game.
Stack.