If Yuumi gets a non-interactive lane, she shouldn't scale well

Josh Sand··2 votes·1,112 views

I mean I dont know how else to say it. If Yuumi gets a free lane thanks to her non-interactive kit, then she should scale very poorly.

Every other enchanter in the game has to risk a bad lane phase to make it the late game, so Yuumi should be held to the same standard.

The main problem is that even if you shut down her ADC in lane, anyone else on Yuumi's team that's actually carrying will get the benefits of all those scaling adaptive bonuses from her.

The times where I manage to beat down Yuumi's marksman has always felt worthless, because even when my ADC is ahead, the powet delta isnt big enough to stop a fed Renetkon with a magical hat from destroying our backline.

She either gets a free lane OR she gets to scale. She cant have both. Especially for such a low skill-floor champion.

5 Comments

Hammermancer1 votes

the yuumi is afk meme is bullshit, yuumi is already stuck attaching to some rando silver adc more than half the time

DO YOU NOT UNDERSTAND WHAT THAT HELL IS?

imagine your entire kit being shen ult, seems amazing on paper, literally only useful against morons with premades

Josh Sand1 votes

If you reread my statement, you will see that my issue is that Yuumis lane is inconsequential, yet she still scales insanely hard, which allows her to dramatically impact the game by augmenting whoever on her team is doing well.

She can let her marksman eat dirt for 15 minutes straight, then turn her Master Yi into a 1v9, despite completely getting dumpstered in lane.

She's nigh impossble to interact with, which is a problem in of itself. But then when you look at the fact thats shes a lose lane, win game champ, it makes her current balance look absurd.

Hammermancer1 votes

[{quoted}](name=ixi Josh Sand,realm=NA,application-id=3ErqAdtq,discussion-id=3R4E980W,comment-id=00000000,timestamp=2019-08-05T18:27:20.426+0000)

If you reread my statement, you will see that my issue is that Yuumis lane is inconsequential, yet she still scales insanely hard, which allows her to dramatically impact the game by augmenting whoever on her team is doing well.

She can let her marksman eat dirt for 15 minutes straight, then turn her Master Yi into a 1v9, despite completely getting dumpstered in lane.

She's nigh impossble to interact with, which is a problem in of itself. But then when you look at the fact thats shes a lose lane, win game champ, it makes her current balance look absurd.

I would main support if I didn't have to put up with marksmen mains, seriously let them eat dirt

nerf yuumi I'm going back to klepto ap ezreal support

chipndip11 votes

Yuumi scales pretty well, but it's not THAT good. She's only a few bits better than Nami in terms of scaling (albeit way more reliable, which is super valuable).

Main thing is that people refuse to buy anti-healing items in a world where damn near everyone and everything buys or comes with life steal and heal amp. Yuumi with an Athene's is going to heal like 600 damage through two E's, and no one wants to reduce 600 by 40% because 800 gold is too much of a detour. That's not Yuumi's fault.

Josh Sand1 votes

Nami is harder to play and she can easily get taken off the map by any assassin I think comparitively, Yuumi shouldnt have the same impact or scaling as a Nami does.

I hear your point about the heals. But while you can itemize of grievous, you cant stop Yuumi from turing the most fed player into an initiator.

Fighters and bruisers all of a sudden get a huge initiation / catch tool by wearing a Yuumi hat. When you couple that with her generous scaling, it just doesnt make sense to me that she pretty much gets a free lane

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