a full rune page of non-generic runes is valued at $21
costs 18k ip to 20k+ ip for a full rune page depending on what you're getting.
let's put a valuation on that based on RP prices for the 6300ip/975 rp champs.
140 rp=$1 at the valuation they give for the $10 rp purchase.
multiply 140 by 7, and you get 980( about the price of a new champ.)
new(er) champs cost about $7 for 6300 ip.
since you can't buy runes with RP, you have to value the runes based on IP prices.
6300x3= 18900(for runes other than ad, armor, and mr)
so that 18k rune page is valued at $21 dollars.
the 20k+ ones are valed anywhere between 23-28+ dollars.
the only way you can acquire this ip is through spending time on games.
"On average, a 37 minute win will earn approximately 100 IP, and a 37 minute loss will earn approximately 68 IP. Summoners just beginning their career on the Fields of Justice receive some extra IP and XP per game, but this fades as a summoner levels." quoted from riot.
thats 100+ wins needed just for one rune page. just depends if you're utilizing FWotD(first win of the day) to the maximum without ip boosts.
i get paid $14 an hour, but for some reason, IP gains are valued WAY fucking higher than my hourly pay grade.
riot, i understand you want to incentivize players to play this game more, this THIS IS NOT THE WAY TO DO IT. this just looks like shitty money grubbing tactics to squeeze as much playtime and money as you can out of your playerbase.
either increase the IP gains after games across the board substantially, or reduce the ip cost for runes, because i think it's fucking ridiculous that WE have to play this game for 4-5 hours just to get 500 IP without fwotd
edit; okay, message received, douchebags. you don't like when math is actually done, and shown for you. but you like when its just baseless whining saying "CUT RUNE COSTS BY 75% PLS"