Does Fizz need a rework?

stealthfox94··1 votes·494 views

Thoughts? This guy brings up some interesting points, but if you care about your sanity don't read the comment section. I've played Fizz for a long time and I admit he does have some problems. https://www.youtube.com/watch?v=P2LR3T6MgbI

5 Comments

FantasySniper1 votes
  • Give him a new passive. (Uninteresting and overall problematic)
  • Make his range 125 and add "+50 range" to his [W] active. (His range is quite for a burst assassin)
  • Offload power from his [E] to his [R]. (His ultimate is underwhelming and his Playful Trickster is overloaded)

If they want him to be a fighter instead of an assassin, just shift power from his burst to his [W] and make his passive % based.

stealthfox941 votes

{quoted}

  • Give him a new passive. (Uninteresting and overall problematic)
  • Make his range 125 and add "+50 range" to his [W] active. (His range is quite for a burst assassin)
  • Offload power from his [E] to his [R]. (His ultimate is underwhelming and his Playful Trickster is overloaded)

If they want him to be a fighter instead of an assassin, just shift power from his burst to his [W] and make his passive % based.

That's what's interesting is Fizz's W has always gave him dueling power against bruisers and tanks, I kind of agree with the guy in the video that it's a poorly designed ability.

Survïvor1 votes

Just my thoughts on it, I posted this to another thread so I am just copying it to here.

Innate - Urchin Toxin: Fizz's Auto Attacks and Abilities rend his enemies, taking (1/2/3/4% of the target's missing health at Levels 1/6/11/16) stacking up to three times over a 3-second duration.

W - Seastone Trident: Fizz activates the Seastone in his Trident empowering his auto attacks with magic damage. Cost: 40 Mana Cooldown: 10 Seconds Active: Fizz's basic attacks deal bonus magic damage for the next 6 seconds. Bonus Magic Damage: 15/20/25/30/35 (+ 35% AP)

The only E change I could see is his damage going down, but with the recent item changes his wave clear is much weaker now. So its a guess at this point to what would be the right move for it.

stealthfox941 votes

{quoted}

Just my thoughts on it, I posted this to another thread so I am just copying it to here.

Innate - Urchin Toxin: Fizz's Auto Attacks and Abilities rend his enemies, taking (1/2/3/4% of the target's missing health at Levels 1/6/11/16) stacking up to three times over a 3-second duration.

W - Seastone Trident: Fizz activates the Seastone in his Trident empowering his auto attacks with magic damage. Cost: 40 Mana Cooldown: 10 Seconds Active: Fizz's basic attacks deal bonus magic damage for the next 6 seconds. Bonus Magic Damage: 15/20/25/30/35 (+ 35% AP)

The only E change I could see is his damage going down, but with the recent item changes his wave clear is much weaker now. So its a guess at this point to what would be the right move for it.

interesting idea. The W change would remove a lot of his hidden power.

Survïvor1 votes

That was the idea, giving his W clarity and having his passive a Darius Visual overhead, with total damage taken.

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