Zoe Q and E Look and Sound Too Much Alike

Ifneth··1 votes·414 views

It is easy to confuse one for the other while they are travelling: Zoe's E should be as distinct as other highly impactful spells. Specifically, both abilities are announced by a soft popping sound and appear as pale projectiles. Zoe's E is an AOE slow, two second stun, and damage amp. This ability is highly impactful: it can set a squishy up to be chunked out or stop a diver in his tracks. Zoe's Q, on the other hand, is a poke spell that might be willingly tanked by a diver, tank, or other champion who needs to close the gap. As long as both spells sound and look alike, players will either confuse E for a Q and be locked down, confuse Q for E and be chunked in early laning, or have to spend precious moments figuring out which one is coming, missing opportunities for kills or getting attacked by teammates. This is not fun because it reduces the chance for counterplay.

If, on the other hand, Zoe's E sounded and looked very different from her Q, then players could distinguish her abilities and respond accordingly. Hear an E from across a wall where you saw Zoe a second ago? Get ready to dodge or flash. See a Q while laning? Walk behind your minions. With this chance for counterplay, laning and teamfighting against Zoe could be fun instead.

2 Comments

xMisuto1 votes

while it might be true what you say, both skills should be blocked ;), block E and Q, E should never hit a carry and Q well it deals dmg but only if zoe is in 800 range ---> she will pop back to her ult which is a bit more back so like 575 more back meaning she will be spawning 1375 units away from you --> you can close the gab by walking already when you see her come up with R ---> CC at the going back spot = one Zoe less to deal with ^^

Ifneth1 votes

{quoted}

both skills should be blocked

Which is where the trouble starts. Like you say, a tank should walk into Zoe's Q to keep it from hitting a carry, but that same tank might rather flash or dash away her E if the enemy team would initiate on him once he were asleep. Keeping these abilities distinct would help the tank make that choice.

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