If Dark harvest gets nerfed and Graves gets a compensation buff....
I will be done with league of legends until there is a new balance team.
I will be done with league of legends until there is a new balance team.
DarkHarvest is being nerfed and Graves is getting on compensation another nerf so you are safe.
It's not that hard, just look at Surrender at 20 and you can see the PBE cycle.
Granted its only a 3 AD nerf, which wont push him off the top of the current jungle roster. The dark harvest nerf hurts most meta junglers, but graves has many different keystones that he can run
3 base AD is fucking huge for a jungler.
That doesnt take any damage and has the fastest clear in the game? We will see if it matters for him lol.
Imagine what 4 base Armor was like 
It's more than just 3 base AD when you think about it. Remember his auto attacks are shotgun blasts whose pellets each do their own damage. He's actually losing up to around 8 damage per auto at level 1, depending on how many pellets he actually hits on a single target.
DarkHarvest is being nerfed and Graves is getting on compensation another nerf so you are safe.
It's not that hard, just look at Surrender at 20 and you can see the PBE cycle.
I know it’s a staple resource for vetted players but the fact we have to rely on a third-party website for information of this nature is pretty annoying.
Heck, virtually EVERY game I have an interest in takes this approach. Gets mighty old real dang fast.
well the patch notes are up now
Tbf dark harvest needs the nerf. Ive been carrying with a lot of champions I shouldnt be carrying with thanks to dark harvest.
Won a game last night as dark harvest braum. I did third highest damage on the team. Dark harvest braum. Third highest damage as braum. That shit aint right.
[{quoted}](name=Quiet Dude,realm=NA,application-id=3ErqAdtq,discussion-id=3JAgxTXr,comment-id=0006,timestamp=2018-10-09T13:24:51.496+0000)
Tbf dark harvest needs the nerf. Ive been carrying with a lot of champions I shouldnt be carrying with thanks to dark harvest.
Won a game last night as dark harvest braum. I did third highest damage on the team. Dark harvest braum. Third highest damage as braum. That shit aint right.
I have to agree. I love dark harvest but it's just too strong late game. It makes the game fun for whoever's using it at least
to be fair. If you jungle and dark harvest and you are heavily counter jungled and behind you wont make it to end game. They could nerf the damage, but they have to make it much stronger earlier and mid game.
He's literally getting nerfed in the same patch, are you trolling?
-3 AD
Still a nerf, or do you want to just gutt champions instead of balancing them? Also AD on Graves auto attacks is calculated seperetly, each pellet does damage based on his total AD, so -3 early will have an impact, even if not a big one.
Still a nerf, or do you want to just gutt champions instead of balancing them? Also AD on Graves auto attacks is calculated seperetly, each pellet does damage based on his total AD, so -3 early will have an impact, even if not a big one.
JG Graves still gets to benefit from all the upsides of his "low range gimmick" - 425 range, 75 less than lucian and 100 less than kaisa - like ridiculous early-game damage, tankyness, mobility, and one of the most oppressive cc's in the game (yes, that smokescreen) without any of the negatives that come with playing Graves in a lane, which is what he was balanced around (minionblocked autos make for a weaker earlygame, but his strong scaling hp, ad, armor, mr, and att/reload speed allow him to automatically make up for this weakness as the game progresses)
Compared to Graves, the premier adc (and so far, only intentional adc jungler in the game, who relies on a risky gimmick that dosen't correct itself as the game progresses) Kindred has to trudge through a weaker early-game while being extremely susceptible to invades all-the-while having to invade the enemy jungle in order to scale properly as an adc due to her gimmick (because otherwise she's a less mobile lucian with the same range but with less burst and ability to impact teamfights due to the difference in their ults).
A quick check at grave's stats reveal that he's the alpha male of the adc family with higher base stats barring range in every category compared to any other adc (except jhin, who's ad/lvl leaves graves in the dust) so giving him such ridiculous earlygame and lategame stats to compensate for his short range would make sense, if he was in his properly assigned role, but instead, anybody with a brain can see that the jungle is a free ticket out of the actual challenging botlane, and take him to the jungle, where he currently outperforms a designated jungle champion who shares the adc role with him and sits at the 10th spot of winrates in the jungle meta, with a 51.44% winrate (plat+), compared to Kindred's arguably more balanced 50.36%. So I have to ask, when is league's premier jungle golden boy gonna start being assessed as a jungler rather than as an adc. When is he going to have to get power trimmed from him because of his ridiculous earlygame safety and lategame safety-net?
We've seen time and time again that consistency is the most important part of a champion's kit, and the current Graves, even when underperforming or being used by less unskilled players (bronze, silver, gold, and plat) still sees a higher winrate than he does at higher elo's, so we know that not only is he not mechanically complex, but also that he can thrive at almost all levels of play (because he still has an above-average winrate %)
I don't follow lcs/worlds or what-have-you competitive scenes, so I don't know if he's used there, but even if he were/not it wouldn't matter because I'm tired of people comparing pro play with regular league of legends.
So when you say "do you want to just gutt champions instead of balancing them" I say if he's so obviously strong right now, then we need to do a little more than 3 ad. In fact, I think that's the wrong way to go about changing Graves, because personally I thing his damage isnt the problem, but rather how safe and quick his jungling is, and how ridiculously good he is at skirmishing and invading, despite having his above-average stat-growth and being an adc, a position which already scales very well into the lategame.
By the way, a quick check of your acc in op.gg shows you're a Graves main, so it's easy to see why you're defending his current state, but it's interesting that you almost always if not always play him in the botlane, with a whopping 64% winrate in ranked at that, so kudos for that, but it only serves to show how strong he is even when not in his dominant role.
Simply put, Graves is obviously overtuned, and a couple of weeks from now we're gonna see that -3 ad isn't going to significantly affect that winrate. Meanwhile, jungle diversity can stay dead as far as rito is concerned, because when superior picks like Graves show up, why bother suffering through the frustration of actually using skill to beat your opponents when you can have champ select win the game for you.
No tl;dr. It's mostly a rant, so don't bother reading it if you're not interested.
By the way, a quick check of your acc in op.gg shows you're a Graves main, so it's easy to see why you're defending his current state, but it's interesting that you almost always if not always play him in the botlane, with a whopping 64% winrate in ranked at that, so kudos for that, but it only serves to show how strong he is even when not in his dominant role
I play him and main him since season 3, and while yes he's strong i always maintained 56%+ winrate on him botlane, if i main him and took the time to learn how and when to play him, 64% winrate is far from considering OP as an adc just because he's overtuned right now
Meh, wouldn't accomplish much, there are a million other whining children to take your place.
Meh, wouldn't accomplish much, there are a million other whining children to take your place.
New players are going straight to aram or rotaing game mode. Only ones playing ranked are sadists that have been playing since season 3 and below.
And i agree with op. Ive stuck through ALOT of bullshit and never considered quitting, but the current balance team is pushing me to my limit. Its now to a point where im just hating them, wishing they get fired which isnt healthy.
Its mostly their reasoning for balancing shit that pisses me off the most. "We are nerfing dh so that electrocute can just blatantly be stronger". Ya sure, except there is ZERO risk in using electrocute compared to DH, making electrocute once again the only rune in the tree for most assassins because of how important the early and mid game are.
"We are nerfing eve so she has to depend more on her charm to kill squishies" her charm sucks, PERIOD. Not because of dmg or cc, that part is fine. It sucks because its the most counter intuitive ability to her stealh you can possibly think off. Remove the directional arrow and ill be fine with depending on charm for kills. She already has a loud as fuck audio cue and a visual cue when she activates it, she doent need arrows giving away her position aswell
New players are going straight to aram or rotaing game mode. Only ones playing ranked are sadists that have been playing since season 3 and below.
Basing that on anything other than just your wish fulfillment to justify the hate machine that is these boards?
Yeah thats just a blatant baseless comment. Theres no data anywhere to confirm nor deny his statement, but it sounds heavily opinionated due to the way he refers to the players who enjoy ranked.
New players are going straight to aram or rotaing game mode. Only ones playing ranked are sadists that have been playing since season 3 and below.
And i agree with op. Ive stuck through ALOT of bullshit and never considered quitting, but the current balance team is pushing me to my limit. Its now to a point where im just hating them, wishing they get fired which isnt healthy.
Its mostly their reasoning for balancing shit that pisses me off the most. "We are nerfing dh so that electrocute can just blatantly be stronger". Ya sure, except there is ZERO risk in using electrocute compared to DH, making electrocute once again the only rune in the tree for most assassins because of how important the early and mid game are.
"We are nerfing eve so she has to depend more on her charm to kill squishies" her charm sucks, PERIOD. Not because of dmg or cc, that part is fine. It sucks because its the most counter intuitive ability to her stealh you can possibly think off. Remove the directional arrow and ill be fine with depending on charm for kills. She already has a loud as fuck audio cue and a visual cue when she activates it, she doent need arrows giving away her position aswell
agreed.. why even be invis
Meh, wouldn't accomplish much, there are a million other whining children to take your place.
It's funny because Riot wishes that were true but it isn't.
Well done sir, well done.
I agree, the community always finds something to complain about, not that some complaints aren't valid but the sheer intensity of the complaints is really disgusting.
I don't even like graves, I don't play graves, I am fine with graves being nerfed, whatever, but the community needs to grow up and stop screaming about the "OP CHAMP PLS NERF" of the week.
I'm actually mad that dark harvest is getting nerfed.
The rune doesn't do anything until mid game. And it only started seeing more play because electrocute became garbage on junglers. It was already known to be great if you got a lead but weak and irrelevant until mid game.
Plus Graves doesn't care if the rune gets nerfed or not. He can use like 3 others just as well.
Even more nerfs to graves? he is going to be such a useless champion now that he got -3 ATTACK DAMAGE OMG NO MORE NERFS PLS
I just want a shaco revert
Bad idea, he would oneshot even harder. Old Shaco had a 220% scaling crit+20% more damage on backstab (which would end with 264% dmg crit). Old Shaco cannot come back with current in game items, and im saying it as a ex-Shaco main (both old and new)
Agreed, but I miss his old E and backstab.
I just want a shaco revert
Bringing old Shaco back & him alongside building the current damaging items, all he'd do is simply one-shotting people with 0 counterplay.
Is it true to make dark harvest op, you must become the dark harvest?
I love how quickly the patch cycles are coming about. 8.20 already!
You are literally wrong
I think they nerfed Eve too hard. Especially on her E because she maxes it last.
3 base AD on a jungler is going to frequently be an increase on camp kill time of at least 1-2 seconds early game. Especially if it's a threshold value where it impacts how many attacks it takes to kill a small monster (Chickens, wolves, or medium krugs)
Honestly, a big nerf that would impact Graves specifically would be to make his autos only apply 1 stack of Black Cleaver. The fact a single auto is a full shred potentially heavily impacts how quickly he starts destroying people, and would push him to longer fight patterns so that he can get the most from his abilities, rather than AAQR being at almost full damage from the get go.
If they added another rune on the inspiration side, which makes you take 50% less damage from all rune(primary, as in electrocute, lethal tempo, ect.) It would make dark harvest not as overpowered in the late game, which might fix the problem
I will be done with league of legends until there is a new balance team.
Don't worry friend Dark Harvest is the only keystone that is better on junglers then laners as such 0 compensation buffs will be given to its users. Because junglers aren't real people