crit is honestly really stupid

LeMemeBoy··6 votes·639 views

why should RNG ever be a factor in someone winning?

why should people get an insane powerspike on top of their never miss auto attacks? why not just make their abilities stronger instead of letting stupid shit like 70% crit rateDraven Graves Caitlyn Jinx being the deciding factor for a game?

even pros know rng is incredibly fucking stupid. thats why they throw 1 crit rune into their pages. because ONE crit can literally turn the lane around into the guy losing's favor.

15 Comments

TyroneWatermelon2 votes

Because Riot are too lazy to change it,that so autoattacking would take some brain usage or critical strikes would not even based around luck.

SwordOfWar1 votes

If they removed crit adcs would be made like, 3 times stronger in compensation.

Blue1012 votes

even then though, at least you'd be able to anticipate how fast they could kill you. As it is now, if the ADC gets four crits in a row you die in half the time you would have expected (250% damage crits means 4 crits are equal to 10 non-crit attacks or 2 crits and 5 non-crits for 7 total hits). This is an unacceptable level of variation due to RNG alone. Luck actually decides who wins in a duel between ADCs at least as often as skill.

Blue1011 votes

I agree Crit is stupid, because RNG has no place in a truly competitive game. Unfortunately Riot is in denial. They'd rather add more RNG than fix the issues it's caused already, See what they did to Dragon, and what they plan to do with plants. It's sad they didn't learn from removing dodge (one of the best things they ever did) that RNG needs to be culled from their game entirely.

Blue1011 votes

Heck they could help the situation even without removing crit entirely if they reduced the variance between a crit and a non-crit. Up AD acrrost the board, but make a base crit only hit for 150% and a Crit with IE hit for 175%, if they did the math right you'd be able to come out with the same damage on ADCs as we have now, but with more consistent kill times.

SwordOfWar1 votes

I personally can't even imagine a world without crit or rng. Its been a pillar of gaming since Dungeons and Dragons.

Melvear1 votes

{quoted}

I personally can't even imagine a world without crit or rng. Its been a pillar of gaming since Dungeons and Dragons.

I know it's blasphemy to compare games but take a look at Heroes of the Storm. There are no crits and ranged carries work perfectly fine. I truly think crits should go as well. Keep attack speed, cool down reduce and attack damage as dps increases, but crit really should be taken out of the game.

Ralanr1 votes

Problem is that heroes system of build diversity is completely different from most mobas due to having no items. Everything is hero specific.

It's actually really interesting.

Melvear1 votes

While it's true that their system is vastly different, the fact that they didn't include crits (the closest is searing attacks with a 50% damage increase on a long cd) really helps fights feel better. Ranged AA characters deal great consistent damage with small burst windows. You know what you're gonna get hit with, and you can plan accordingly. You can't plan that 21% crit on Jinx is going to mean 3 crits in a row.

I enjoy the item element in League, but I think taking crit out would help the game as a whole and bring back some champions in the meta, and further differentiate the ADCs, with some being tank busters (Kog, Vayne), some being more utility focused (Jhin, Ashe, Sivir) etc.

Ralanr1 votes

You need to replace crit for marksman though and nobody likes bruiser marksmen or armor pen marksmen.

Melvear1 votes

{quoted}

You need to replace crit for marksman though and nobody likes bruiser marksmen or armor pen marksmen.

You can either give them greater AD scaling (keep early game the same, but more base AD at later levels) or compensate them through their abilities.

Bruiser marksmen and armour pen marksmen still have crits. If they didn't, I don't think they'd be as disliked.

ItsOrval1 votes

Crit needs to be here to delete tanks

Melvear1 votes

{quoted}

Crit needs to be here to delete tanks

No they don't. Items like Blade of the Ruined King are what's needed to kill tanks. They offer a steady increase in damage without being overbearing when used against low health targets.

FioraWillCarry1 votes

{quoted}

I agree Crit is stupid, because RNG has no place in a truly competitive game. Unfortunately Riot is in denial. They'd rather add more RNG than fix the issues it's caused already, See what they did to Dragon, and what they plan to do with plants. It's sad they didn't learn from removing dodge (one of the best things they ever did) that RNG needs to be culled from their game entirely.

While we're getting rid of crits, could we get rid of Flash as well ? Flash is a crutch for noobs that fuck up. They live when they should die. This has no place in a competitive game.

While we're at it, lets get rid of MR and Armor. If a noob Garen goes 0-10 in lane, he shouldn't still be unkillable late game while rampaging through your team. This has no place in a competitive game.

Let's get rid of TP too. It's pretty stupid that I could kill you in lane and you could just TP back and not miss any minions. This shit has no place in a competitive game.

Lets get rid of the fog of war. If I'm stomping my lane, I should be rewarded. I shouldn't be punished by dying repeatedly to a camping jungler. It has no place in a competitive game.

Melvear1 votes

{quoted}

While we're getting rid of crits, could we get rid of Flash as well ? Flash is a crutch for noobs that fuck up. They live when they should die. This has no place in a competitive game.

While we're at it, lets get rid of MR and Armor. If a noob Garen goes 0-10 in lane, he shouldn't still be unkillable late game while rampaging through your team. This has no place in a competitive game.

Let's get rid of TP too. It's pretty stupid that I could kill you in lane and you could just TP back and not miss any minions. This shit has no place in a competitive game.

Lets get rid of the fog of war. If I'm stomping my lane, I should be rewarded. I shouldn't be punished by dying repeatedly to a camping jungler. It has no place in a competitive game.

Hyperbole galore, all of which is ridiculous.

Nothing you listed is random, everything can be accounted for. Crits are random, you can't tell the enemy "has a crit ready", and that's at the core of the issue.

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