Riot Proposal: What to do about Poachers Enchant
I've been thinking about how stagnant the early jungle is and why people do not want to make use of poachers, so to begin proposing a solution, we must first determine the problems with said item.
Issue with Poachers
Risk to reward: It is not there, counter jungling puts junglers in very risky situations that can backfire and snowball the enemy, junglers do not want to take said risk. rather, they would instead gank and farm their own. On top of this, the gold is not generally enough to warrant this behavior, the speed buff falls off very quickly, and the gold is negligible unless you are LIVING in the enemy jungle, which again sets you up for failure.
Proposal:
Get rid of Poachers, to encourage counter jungling enable a double stack for enemy monsters on devoured. the risk, mentioned above means that they aren't going to likely live in the enemy jungle. this change encourages contesting, monster camps, while not over rewarding the counter-jungler. whilst we lose the effects of bonus gold and a moderate short burst of speed, we gain the capacity to stack the sated devourer faster.
this action further accentuates the idea of team oriented fighting on the devourer, as the current large increases in stacks come from fights around dragon and baron, and to a lesser extent, around scuttle. By gaining extra stacks, it makes the risk appealing, while not making the reward overbearing, and removes some of the early jungle item confusion that currently surrounds poachers.
TL:DR:: Delete poachers, move the counter jungle incentive onto devour-er, every enemy camp cleared is 2 stacks instead of the standard 1.