The paradox of balancing issues.

Mister Modesty··1 votes·283 views

We've seen the reworks. Champions being nerfed to balance gameplay. But is this helpful?

This is League of Legends, and Champions are supposed to be "oppressive". They're CHAMPIONS. Riot often releases new champions and sometimes reworks old champions to give more utility to their kit. And whenever a new kit is introduced, Riot will spend weeks or months revising these kits to make them more "balanced". But that isn't very balanced, is it? Again, Champions should be oppressive. If balancing is an issue- our focus should be on the champions being left in the dust. NOT the champions who are brand new, or newly modified.

You see- Riot can only do so much. The effort used in re-balancing "OP" champs takes away from the focus of other champions. Effectively, the balancing issue is never addressed because it is always put off for tuning adjustments on champions that were recently worked with. This creates a relationship of favoritism- where the champions who get attention are guaranteed that attention for further tweaking to whatever attention they just got. Meanwhile, champions who need the attention have to wait because of this ironic, and ineffective priority system.

OP champs are not the problem. They are champions. We want them to be OP, and flashy, and awesome. We just don't want our champions to be pale in comparison to others. This doesn't mean nerf Yasuo's Wind Wall- even though every non-Yas player might like that idea.. It means give us tools to our champions that stack up to these mechanics.

In conclusion: When the focus for balance becomes making good champions bad, and not bad champions good- You will always and only have focus for the good champs, and always leave the champs in need neglected.

6 Comments

Mecha MaIphite2 votes

A champion can be flashy while still being balanced, and a champion can be extremely strong despite being simple and having a lot of counterplay. It's not mutually exclusive.

Riot can also work on both updating older champions and balancing newer ones at the same time.

Mister Modesty1 votes

You completely missed the point. Don't be a contrarian troll.

The point is- Riot needs to focus on the poor champions instead of the well off ones. Otherwise balance can never be achieved.

Quite an obvious relationship obvious, friend.

Sir Fuzzi1 votes

Items, masteries and runes aren't even champions and require separate balance. Changing any one of them can drastically alter a champion's performance in many ways. Mobility on champions is easy because it gives them a lot of power without having to change items, runes or masteries.

They've got too much shit. They need half the items, no runes, simplified masteries. Dunno why they think balancing over 100 champions will be easy, when they keep tacking on bells and whistles.

Mister Modesty1 votes

That only strengthens my point. When it comes to balancing, Riot's focus is in the wrong place.

Sir Fuzzi1 votes

Yup. With over 130 champions, more than any currently-relevant MOBA that I know of, they keep tacking more and more items and features.

They need to dial it the hell back and get to the root of the problem, which is that they have a cast over 130 that hasn't been uniformly modernized. They keep doing it in hiccups, so a bundle get modernized, which puts the last bundle behind (or, if the rework was bad enough, ahead) of the curve.

Mister Modesty1 votes

You're right. And when they do modernize champions they spend patch after patch revising their work. That's reasonable, of course, because it's going to take real games to run a full trial on these updates. But that just puts these other champions on a waiting list much longer.

I cry every time I think about Nunu.

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