Riot its almost 2015......... can ashe plz get a passive.

Its All Skillzz··6 votes·3,606 views

Why with all the passives youve made, including lucian braum and yasuo. why cant ashe get a passive? she is my favorite champion she makes plays which most adcs cant do. but seriously you have to stop csing to use her passive its straight up bull crap. she needs yasuos passive or something crit related.

16 Comments

Sozan53 votes

Actually, it does charge up nicely if you just last-hit on lane.

But yeah, it's nearly useless after laning phase (first attack 100% crit isn't all that much, since Ashe at this point will have at least 60% crit anyway).

Desmond Law2 votes

Passive: Avarosa's Bounty: Killing minions/neutral monsters grants bonus 3 gold. Killing champions/Legendary monsters grants 5 bonus gold. Q: Frostshot: Passive: Ashe's critical strikes slow units hit by 20%. does not stack, but refreshes on subsequent critical strikes. Active: Roots target slowed champion. W: Fires a cone of frost arrows. Applies on hit effects. E: Hawkeye: Passive: +15/20/25/30/35% crit chance. Active: Shoots a vision granting frost hawk to target location. Critical strikes reduce the cooldown of Hawkeye by 2 seconds. R: Fires an enchanted crystal arrow dealing damage and stunning direct hit champions, slowing nearby units.

Its All Skillzz4 votes

Passive: Avarosa's Bounty: Killing minions/neutral monsters grants bonus 3 gold. Killing champions/Legendary monsters grants 5 bonus gold. Q: Frostshot: Passive: Ashe's critical strikes slow units hit by 20%. does not stack, but refreshes on subsequent critical strikes. Active: Roots target slowed champion. W: Fires a cone of frost arrows. Applies on hit effects. E: Hawkeye: Passive: +15/20/25/30/35% crit chance. Active: Shoots a vision granting frost hawk to target location. Critical strikes reduce the cooldown of Hawkeye by 2 seconds. R: Fires an enchanted crystal arrow dealing damage and stunning direct hit champions, slowing nearby units.

This is an amazing kit. the hawkeye passive is a little overpowered as with 35% soon as you pick up ie+pd youll be at like 90% crit. other than that i like it. that passive is an amazing idea much like TF passive.

riot hire this guy for ashes rework plz.

AtheosisX1 votes

Passive: Avarosa's Bounty: Killing minions/neutral monsters grants bonus 3 gold. Killing champions/Legendary monsters grants 5 bonus gold. Q: Frostshot: Passive: Ashe's critical strikes slow units hit by 20%. does not stack, but refreshes on subsequent critical strikes. Active: Roots target slowed champion. W: Fires a cone of frost arrows. Applies on hit effects. E: Hawkeye: Passive: +15/20/25/30/35% crit chance. Active: Shoots a vision granting frost hawk to target location. Critical strikes reduce the cooldown of Hawkeye by 2 seconds. R: Fires an enchanted crystal arrow dealing damage and stunning direct hit champions, slowing nearby units.

Great rework idea, but the crit chance on Hawkeye needs to be something like +10/12.5/15/17.5/20% instead.

This might shift Ashe towards being a hyper-carry, but honestly I don't think that's a bad idea.

Kingsgrave1 votes

Considering you will almost never max E second, I think the crit chance is fine.

Sightless661 votes

I'd max it second. It increases the likelihood of slowing with the Q. Well worth having.

Onegarion1 votes

only real problem I see is the passive. I think its overall a nice change, but thats TF's passive. SO it won't happen.

ChaosXan1 votes

Passive ideas:

Improbable Aiming Skills: Ashe's critical hits do 25% extra damage. (stacks with Infinity Edge)

Blessing of Freljord: Ashe's critical hits apply a 60% slow for 2 seconds (double slow from normal frost arrows)

Focus (rework): Ashe gains 4/5/6/7/8 stacks of Focus when not attacking for 3 seconds. At 100 stacks Ashe's next attack does double damage (stacks with criticals) - this one might be a bit overpowered

<insert name here>: Ashe's basic attacks deal Magic damage equal to her Critical Strike Chance

xJLx MCHammer1 votes

Passive: Slowed units increase critical chance when you hit them by 10/14/18/22%

Wehrmacht Bunny1 votes

I was thinking about if Riot gave her a shield after she went under 35%. And the shield would scale off AD. This would give her a nice safety net because she doesn't have an escape.

asdbnmrty1 votes

Passive - Focus: Basic attacks add 1 stack of Focus (Critical Strikes adds 2 stacks). Upon 'X' stacks of Focus, Ashe consumes Focus buff and her next basic attack gains 100% critical strike chance and and gains 'X%' attack speed for 4 seconds.

Same Crit Strike flavor, but rewards what she should be doing (auto attacking). Added attack speed buff as a semi reliable damage buff for mid to late game.

Q - Frost Shots: Ashe's next 4 basic attacks deal 'X' bonus magic damage (this should be a low amount) and applies 'Frost', slowing the target by 'X' for 1.25 second. If a target is effected by 'Frost' multiple times, the duration of 'Frost' is extended (not refreshed) by 1.25 sec of the remaining debuff Duration.

Her signature slow, but condensed into a few attacks. Still slows when it matters, no wonky on/off toggle, and adds some counter play. Duration extension to not punish increased attack speed, rather reward for apply slow faster. Works well with passive's attack speed.

**W - Volley: **Ashe launches a volley of 7 arrows in a cone, applying 'X physical damage' and applying Frost. If Volley hits a 'Frost' champion, slow duration time is extended by 1.25 seconds and the slow strength is amplified by 30% for the remaining duration.

Same as before, with the added benefit of hitting an already frosted champ resulting in an enhanced slow.

**E - Hawkshot: **Fires a skillshot revealing a small area (350 radius). Enemies revealed in this radius are applied 'Hawkeye' debuff for 4 seconds. Ashe gains vision of 'Hawkeye' champions and gains 'X%' increased critical strike damage (not chance) against the affected target. (Cooldown should be reduced)

Increased gold passive was just a cover up to allow her to access bigger items faster to offset her lacking damage from kit. If the kit is better, the gold gain should be removed. The vision was novel utility, so it has been retained (with a lower sight radius). Gave it a unique in combat buff for crit damage. Though used primarily used early for utility, would have some interesting play with passive. Adds some needed damage for mid to late game.

R - Enchanted Crystal Arrow: Same, and applies Frost affected champions.

Same things, but apply frost for possible follow up with Volley.

Still has her CC flair (in opportunity windows now), as well as situation damage increased (which damage is her most lacking aspect).

Yoella1 votes

Passive: Queen of the Fjord: Upon death a wild Tryndamere appears with his ulti to FUCK UP THE PERSON WHO MURDERED HIS WIFE!

Alright, here's what my real suggestion would be...

Passive: Chilled Air: Enemies in melee range of Ashe attack 10% slower, and enemies she slows with her abilities, not including Frost Shot, also slow the movement speed of enemies within melee range of themselves by 7%. (Will not proc Liandry's as it won't deal damage to them) If her Enchanted Crystal Arrow (R) flies at least 1250 range before hitting an enemy, this passives slow will be increased to 12%.

This gives her survivability and also makes her passive meaningful in both her carry and support roles.

Quepha1 votes

ashe does have a passive. it's a fun and interesting passive that adds an appropriate amount of power for a passive.

WereScrib1 votes

Its a nice buff to her laning..? I dunno. It would be nice if it scaled with her, but it is a real passive.

chriserit1 votes

After 4 seconds Ashe didn't attack an enemy champion, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack,** that attack an enemy champion**, will critically strike.

I think this little chance will make her passive avaiable again.

PulseSprite1 votes

Passive: Focus - Ashe gains 2 stacks of focus every second Ashe doesn't Auto-Attack. Instead Ashe gain 2(-4+Ashe's Level) stacks when she Auto Attacks. Ashe gains 1% bonus crit chance for every stack of focus and consume all the stacks upon a successful crit. Q: Passive: Crits slow the target for 12% and deals 10/25/40/55/70 +20% AP bonus magic damage. Active: Consume 8 mana to slow the target for 14/18/22/26/30% of their movement speed and apply a stack of Icy on the target (max ~3). The magic damage of Frost shot's passive in increased by a percentage based on the number of stacks of Icy Arrows. The slow of both the active and passive stacks additively on top of another. The active part of Frost Shot applied to the main target if Ashe gets a item 3085 . W: Volley - Mostly unchanged, should deal more damage late game and have 110% of AD scale instead of 100%. Arrows of Volley also reveals enemies it passes by so it technically reveals everything in a cone. E: Avarosa's Blessing: Passive: Ashe gains +2 gold per unit killed (enemy minion, turrets and champions and neutral monsters). Active: Ashe gains a shield and dashes a short (really short) distance away. Shield strength: 40/70/100/130/160 +4% Ashe's max mana. R: Enchanted Crustal Arrow - Stun and slow are the same but deals physical damage and scales off of AD to eliminated the possibility of AP Ashe, we seen what AP Tristana can do. It deals 200/450/600 +60% of Ashe's AD.

So, I wasn't entirely sure of the damage scaling but I do know Volley just doesn't deal enough damage early or late game. I kept the AP scale low for the intention of Ashe getting a trinity force (or possibly a hex-tech but the AD nerfs might kick the possibility out) and not a item 3089 and a Nashor's tooth won't make Ashe's DPS too insane.

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