Riot, doesn't "Balance" mean that everything should be about equal?

Noraver··2 votes·954 views

If so, then why does a Marksman get to four-shot me when I've built full tank? Let's be real here, Armor feels like it does quite literally nothing past 25 minutes.

If a Marksman gets to penetrate through 30% of my Bonus Armor, why do I not get an item that negates 30% of their Bonus AD? Shouldn't I get some sort of item that allows me to shrug off, let's say, 1 Lethality per level? Shouldn't I get some sort of item that allows me to, I don't know, item 3075 reduceitem 3075 their item 3075 Lifestealitem 3075 ? Can't I have some sort of item that grants me movement speed on being auto attacked, so I can stick to those carries? (Would have to be 100% defensive item, or bruisers would buy it every game)

Tanks feel weak. Every time ADCarries are buffed, they feel weak. Every time any role is buffed, they feel weak. During the "tank rework", all that happened was a straight, across the board nerf to tank items. The Marksman rework only buffed them. The only time I've ever FELT like a tank in the past 3 years, was when I played Poppy with 500 armor against a full AD team.

Can we finally do something about this? I honestly see no point in playing tanks right now, when ADCarries and Assassins rule the map.

6 Comments

LostFr0st3 votes

They are doing a tank itemization pass when they do the vanguard update. They can't just "buff the items" since that would just buff bruisers.

Noraver1 votes

When's this update supposed to happen? 'Cause currently, ADs feel unkillable with Bloodlust.

LostFr0st1 votes

mid season x|

LaughingStapler1 votes

Every tank in the game falls off at 6 items due to penetration but tanks overall feel OK imo.

RogueWill2 votes

Aren't you like an ADC main?

ScissorsNstuff1 votes

balance does not mean everything must be equal. Complete equality is but one of infinitely many possible states of balance

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