Could there be a jungle objective added to fortify a single tower?

Sèx Craved Eve··38 votes·1,080 views

A one time spawn that ups the armor and magic resistance of a single tower. I think it would be a nice counter objective to the Rift Herald. It wouldn't stop the Herald's true damage, obviously, but it would be to fortify another tower so the enemy team can't pressure multiple lanes as hard as they can when they've gotten the Rift Herald buff. Could even be something cool like a spectral monster that you put into a tower.

Edit: It could even spawn a Wraith in the base of the team who didn't receive the Rift Herald. With maybe a minute or two to take it before it leaves. As an, "oh crap, we need to get this thing now." I just really love objective based gameplay, which is why I made this post. Not huge on TDM.

15 Comments

The Yetii Rider9 votes

Defensive objectives aren't good for the game. They lead to stalling out, which is something Riot has continuously worked to fight against.

They reduced a lot of waveclear in the mage update. They removed laser turrets. They made elder dragons and baron, and now Rift Herald. They want the pacing of the game to be dictated by skill and map control.

If the enemy team takes Herald, you already have a way to counter it. That way is rotation. You may give up some damage to your turret if you leave lane, but even if the enemy team takes your outer, that is better than you losing an inner or even a base turret because you stayed behind. Rift Herald is actually fairly easy to kill, especially if two people are working to kill it. You just have to rotate. It's not hard.

I main Nunu, and jungle. Often I will take Rift Herald, but if it happens to be taken against me, I am constantly roaming and waiting. I avoid fights, I do not die, and when the eye is crushed I head right to that lane and I will Consume, I will slow, I will attack the eye. In two separate instances I have killed the Herald before it even reached my tower.

Rift Herald basically exists to force team fights earlier. It breaks up the laning phase. Right now, we have people who are too stubborn to adapt. They refuse to rotate, thinking it's not their problem. And they are losing games because of it.

Once people wake up and realize they need to actively defend their turrets against Rift Herald, they can move top or bot when the eye is crushed and fight as a team. That is exciting, it allows for more kills and XP on both sides. If you want to defend against Rift Herald, do it in a PVP way. Don't ask for PVE help like turret buffs or neutral objectives. Rift Herald is the whole team's problem.

notice me Sin pi1 votes

longer games are still fun tho tbh

DunkinNoobs4 votes

Riot isn't going to make neutral objectives that help the defending team because the whole point of neutral objectives is to prevent turtling.

Tobias Brackner3 votes

This is a terrible idea.

If you are getting crushed Herald allows the winning team to have a strong tool to close the game and reward their superior play.

If you are close then Herald gives a bonus but nothing that will completely close out a game unless your team screwed up at the worst time.

Zerenza2 votes

No, rift herald is a snowballer's wet dream. If your even, getting rift herald can litterally swing the game entirely into your favor.

If your ahead your almost guarenteed to get Rift Herald because who in their right mind would fight over an objective when their behind in the first 20 minutes, after the 20 minutes mark it's much more worth it to fight for control over something but before it can easily make the situation even worse. It's a lose/lose for the losing team no matter what they do, give up rift herald and have the game snowball out of control, take rift herald and be unable to do much with it, or die trying to get it and lose even more.

This isn't even accounting for how easy it is to take rift herald, a single person can do it pretty easily without anyone knowing and before you say it takes to long, it's easier to take than a dragon solo, usually taking 30 seconds at the most, 5-15 with more than one person.

FatedSaviour1 votes

No, rift herald is a yorick's wet dream

ftfy

Sèx Craved Eve1 votes

[{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=2z8iin2M,comment-id=0002,timestamp=2017-05-30T03:42:59.959+0000)

This is a terrible idea.

If you are getting crushed Herald allows the winning team to have a strong tool to close the game and reward their superior play.

If you are close then Herald gives a bonus but nothing that will completely close out a game unless your team screwed up at the worst time.

That's why it wouldn't be able to reduce the TRUE DAMAGE. Hello? Did you even read this?

Dethflash1 votes

That would be really cool, would it be a monster you have to kill or just a set of quests your team has to complete before the other team? If its a monster where would it spawn and what would make this monster unique besides the buff it drops? if its a quest what would the quest line be? I really like this idea and what to hear more

Sèx Craved Eve2 votes

{quoted}

That would be really cool, would it be a monster you have to kill or just a set of quests your team has to complete before the other team? If its a monster where would it spawn and what would make this monster unique besides the buff it drops? if its a quest what would the quest line be? I really like this idea and what to hear more

Just a concept. Nothing fleshed out. I just thought it was interesting and wanted to see what people could come up with.

JavelinJoe1 votes

Maybe it could be a 50/50 with rift spawn, where one or the other will appear in a game

SpecterVonBaren1 votes

Never gonna happen, that could potentially slow down or even, gasp , STOP a snowball before it happens! And Riot doesn't want that.

YerroFever1 votes

Riot has favored faster games rather than long drawn out games in the past, which can be demonstrated when rift herald was redone to be more effective at busting towers and also with dragon and its reworks, there have been no truly defensive dragon buffs.

Supreme Senpai691 votes

Say sup to the counterjungling meta then, though. Nunu gets a lot stronger. Ivern is pick or ban in all elos. Blitzcrank gets stronger as well due to invades. That makes Morgana get stronger as Bltiz's counter, and Sona's winrate lowers. Etc. Changes like that have a lot of effects on balance that aren't foreseen

Mira Arya Enthe1 votes

No more jungle objectives please. ;~;

Just buff turrets.

the weeaboo1 votes

Or just make it like Dota and get a fortify tower button.

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