@Riot, Concerns about Soraka Changes
Hey Riot,
I wanted to express some real concern about the proposed Soraka changes. I've been playing her pretty frequently even before her rework turned her into a healing monster. I picked her up as a main once she had the rework and I have over 100k mastery points in her and placed in mid Plat last season. As a support main and having her as one of my mains I really understand how she plays. When she was pushed into the "True" healer role of LOL I was elated and felt it was a great change for her that put her in a unique spot in LOL. Over time I really figured out how to play her and it was a rare game that I didn't have a great impact on the outcome of any given match in LOL. I understand that Windspeaker's Blessing really pushed her over the top and gave her a pretty high ban rate but the proposed changes....leave me very worried. I have a few questions for you and I am hopeful someone on riot's team will have time to talk to me about the champion I love the most.
Why was her heal reduced so much?
I am concerned about the heal amount because a drop of 50 per heal is a HUGE amount. She pays 10% of her max health to cast that heal and to have it weakened so much makes me feel that you are trying to remove her healing identity. Now she will often heal less then she pays in health....that will feel awful in game.
Why is her self healing so low?
I understand the idea behind moving her self healing to Q but why does it only trigger once? Why is the AoE smaller? She goes through her health really fast and part of her play style is to punish enemies as they continue to fight. Landing Q's to heal up so that she can keep healing her allies was a big part of her mastery. It was part of mastering her was waiting for that perfect Q to heal her up. It was often that I won games for my team because I landed a 3 man Q and got my health back up. She will quickly die if she heals now because it is so much harder to keep her health up.
Why transfer her self heal?
This is the one that concerns me the most. In a team fight Soraka will be healing constantly and you really need to know your positioning to survive and play Soraka well. healing up with a max W Q heal really helps her stay in the fight. If she is always giving away her self heal she will be too easy to kill by the enemy. Add onto this that it is a heal over time and it is even worse. Her current strength is super healing early a weak mid game and a very strong late game. I can understand tweaking her early game because she scales into late game so well but this change will hurt her late game a lot. It was already pretty hard to keep her sustained in a late game, 1.2 second CD on a heal that takes 10% max health adds up really fast and when her health is much higher at this point it is even harder.
I'm scared she is being forced to just poke.
So much power put into her Q and her W is made so incredibly weak that it will not be worth it to get W. She was so unique with her healing style but this will just give her another poke support style. Won't this make her a weaker version of Nami with less cc but a bit more heal? I'm really scared of these changes and I am afraid you are changing things just to cram her mana restore back in. Riot, I feel you are eliminating the healer of LOL and I would really like some reassurances that removing healing isn't the aim and would like some context on what the aim is for these changes.