needs a rework to E and R imo.
So long as his entire kit boils down to statchecking people while stacking multiple steroids on himself he wont be balanceable.
been saying this for years now. The Yi VGU didnt go far enough and didnt actually remove the problem of his kit.
Honestly I think it being a damage steroid is fine, however it shouldn't be true damage. It should be a medium increase to AD, so that way people can actually build around Yi.
it used to not be true damage and Yi sucked ass until pure 5-6 items.
the problem with Yi's design is that he only does ONE thing and thats Damage.
yi has no other utility and no other ways to benefit his team. He does damage and thats it. So guess whats happening when Yi is doing NO damage? He is a worthless pick. thats why True Damage got added in the first place. It ensures that Yi's damage is relevant at all stages of the game so he remains a threat in some form or another.
removing that would literally put us back at sqaure (or season) one design. I dont think you truly understand how horrendously outdated Yi's design is.
he is FAR overdue for a rework
I know how bad his kit is, I was just suggesting something so that people stop complaining about him all the time.
"Oh, just CC him." ~ Yi Mains
Rammus: "I'll just taunt this Yi, nothing can go wrong right"
What half your hp is true damage is balanced :P
Yes just like meddler said "true damage is a good tool to balance the game" not the exact words but same meaning
I think his Q & W are core to his character.
What needs to change > Passive, E and possibly R.
Someone shouldn't deal more true damage than any other type of damage. We have
with %hp magic damage,
is literally flat true damage with just retarded ratios
His W really doesn't feel synergistic imo
Q on it's own, yes, but the cd-reduction on-hit in combination with his passive and rageblade is ratehr problematic and my main issue with him currently, as it makes the main counterplay(cc+focused fire) extremly hard to do, especially in soloQ.
Yeah I would say scrap most of his kit but keep his Q, and yes probably the CD reduction per AA passive would also have to be removed if he was to be kept as a basic attack on-hit champ.
To be fair, in URF you get 2.5x base attackspeed if you're a melee champ and nothing to improve yourself defensivewise
a hypercarry killing a tank
in urf
hahaha
https://i.gyazo.com/1092a20eb4ddef85da38076f81ce0d65.png
What about this
a hypercarry killing a tank
in urf
hahaha
HAHA the champ that has a kit designed to hard counter AD auto attackers died in 3 seconds to an AD auto attacker because the champ does balanced true damage haha
it is URF, you can't use this as an argument
With that said, Master Yi is ridiculous even in ranked games, he is my permaban because he somehow always manages to become unstoppable once he gets
+ 
I was full build full armor Rammus vs full build red buff red smite Yi back when autos insta applied a red buff tick. I took somewhere around 3000 true damage over 3-4 seconds and died. My fault for thinking I could actually tank damage for more than a few seconds :D
Well ur playing rammus. only damage that goes through him is true damage.
Also Wuju style is flat damage. build more HP instead of 201 AD.
I admit I had a "trollish" build (
and yes it was hella funny), but still. Look at the amount of true damage compared to his physical damage
And? You had armor, of course his true damage is going to do more. Thats literally the point and intended.
not even a good yi. no phantom dancer.
Tbh is there even a point in buying Armor anymore if almost everyone has access to dealing True Damage.
ADC's (Infinity Edge) Top Laners (Conqueror)
Nope there isn't. Not even building hp as bork got cheaper with the crit item changes. The only reason why I just play assassins.