I feel we've lost sight on what Dark Harvest was in the first place

Hexs Fortune··2 votes·1,180 views

Dark harvest was bonus damage on a single auto attack.

It offered easier activation compared to the 3 hit requirement of electrocute, and more reliable application compared to meteor.

The tradeoff was that it generated weaker damage during the early game.

Changing DH to apply to all damage dealing abilities radically improved it's ease of application as abilities often have greater range than auto attacks and can sometimes apply to multiple targets simultaneously (see karthus)

Before nerfing its damage to deathfire touch 2.0, why not dial DH back to auto attacks only?

Keep the other changes such as the backloaded damage / removal of pve farm scaling, and see how it feels as it was meant to be. A single target, around 550 range auto attack enhancer that's weak early and scales into the final 3rd of the game.

4 Comments

Mc Raton1 votes

If they make it Auto attack only, I'm all for it. Karthus winning game by ulting people from 50% health, or Katarina getting multiple reset kill with a huge Dark harvest damage is not okay.

Kazekiba1 votes

Upvoting for attention. I hope this gets traction

hi ìm groot1 votes

I think the idea of it was more of a stacking mechanic... to be used on junglers who hard farm. The entire ruin system is fk'd anyways. If they wanted to do something like this they should have come up with more creative concepts then different ways to proc a small burst of damage.

Ηuawei1 votes

Then you will have graves, zed, assaasins etc abusing it for the same reasons. nothing much will change

More from Gameplay

More by Hexs Fortune