Ranged vs Melee in top lane: statistics
There have recently been many complaints about the disparity between ranged and melee champions, and how ranged champs have a huge advantage over melees. This is especially important for top lane, which features ranged, mobile melee, and immobile melee champs. I decided to look at some stats (top 15s) to objectively decide whether this is true or not. The champions are divided in 4 categories: ranged, immobile melee (who suffer extra hard against ranged), mobile melee, and 50/50 if I couldn't decide. champion.gg was used for all stats.
First off: win rates
(ranged)
(melee, mobile)
(ranged)
(melee, mobile)
(melee, immobile)
(melee, immobile)
(ranged)
(ranged)
(melee, mobile)
(melee, mobile)
(melee, immobile)
(ranged)
(melee, immobile)
(melee, mobile)
(melee, immobile)
5 ranged, 10 melee, of which 5 mobile and 5 immobile. However, win rate obviously doesn't mean everything (Urgot top is not OP), so we need some more data. Play rate is another important stat: if something has a high play rate it generally also means the champ is strong, especially when he also has a high win rate.
So next one: play rates
(melee, mobile)
(ranged)
(melee, mobile)
(melee, immobile)
(ranged)
(melee, mobile(?))
(melee, immobile)
(ranged)
(melee, mobile)
(melee, immobile)
(melee, mobile)
(melee, mobile)
(melee AA, ranged spells. 50/50, immobile)
(same as Rumble: melee AA, but ranged spells. 50/50, immobile)
(ranged)
That makes 9 melee (6 mobile, if you consider Poppy mobile), 4 ranged, and 2 50/50 (both immobile). A slight shift towards mobile melees, probably mostly because people just like playing mobile champs. However, even win rate + play rate isn't quite enough to really say something. Fortunately, champion.gg also makes a ranking based on all stats combined (therefore purely objectively). It's probably not 100% correct, but it's pretty close.
Final one: statistical ranking
(ranged)
(50/50, immobile)
(melee, mobile)
(melee, mobile)
(melee, immobile)
(melee, immobile)
(ranged)
(melee, mobile)
(ranged)
(melee, immobile)
(melee, mobile)
(ranged)
(melee, mobile)
(ranged)
(melee, immobile)
That makes 5 ranged, 5 mobile melee, 4 immobile melee, and GP who is 50/50.
There are obviously more stats available, but I feel like those 3 (win rate, play rate, statistical ranking) combined should be enough to give somewhat of a correct ranking. Let's add all 3 together:
14 ranged, 12 immobile melee, 16 mobile melee, and 3 50/50.
So even though some people feel like ranged (or mobile) champs currently have a huge advantage in top, based on statistics it seems incredibly balanced. If I made a mistake somewhere, or if you feel like I incorrectly classified a champion, please tell me.
has 56% win rate with 2k games played
has 53.50% win rate with 1k5 games played
in the jungle, because they don't have to lane against ranged champs