Manaless champs - The problems

DrNova··3 votes·351 views

Mana using champs all get shitty magic regen, cause mana gating, aka because they were casting too much.

But Manaless champs dont have this problem, all have generally very fast energy regen and all have very low cooldowns

Manaless AP champs have slightly restricted build paths because anything with mana/mana regen is a wasted stat for them But manaless AD champs have no such restrictions

The second part not so much an issue as just a little bit of a design mess. However Manaless champs, imo, all need increased cooldowns as "gating"

/randomthread

3 Comments

T RexHasTinyArms2 votes

I think the issue is probably on the other side actually. Energy champs are supposed to be gated by pool size. They have a resource pool that can't be increased, but also can't run out over a long term. In lane this lets them use more spells but not go oom, but in team fights they are restricted (in theory/they should be if designed well) to saving their energy bc if they use too much on single spells during poke fights, they won't have a large enough energy pool for a full combo during a real engage.

Mana champs in contrast should ideally be forced to play conservative with spells early and then can build up a large mana pool so in a consolidated team fight that drags out the mana champs will be able to cast more rotations of spells in sequence bc they don't use as large a % of the resource pool.

If this isn't happening bc energy champs can spam their spells as fast as mana champs in team fights and not run out of energy then mana champs have too long a cd which keeps them from competing, or energy champs have too low an energy cost. However, neither of these is the same as energy/mana less champs having too short a cd. Non energy champs need longer cd spells (or weaker spells, or ones that have to work together, or whatever they need to give up for balance) bc they don't cost anything but cd (unless they are health based in which case short cd is okay again), but energy champs need short cd spells so they can be balanced around running out of energy in all ins if the champ is played poorly. Longer cd just makes managing energy in fights easier for bad player, nerd the energy numbers if anything.

ZileanUltJesusOP1 votes

i disagree i honestly think zed is the most balanced champion in the game, and if you are even going to attempt to say keenen or akali are in a good place right now than you have bigger issues than worrying about this. Kat has high cooldowns but gets resets for kills, perfectly fair. renekton has high cooldowns as well, trynd is auto attack reliant. What is your point here?

Kinjishi1 votes

Manaless champs (not including those that have energy bars) can just build CDR on their masteries, runes, and items (i.e. Garen Katarina Riven ). Champs like these definitely need to have their dmg decreased or the timer on their skills increased. However, it would be great to just give them an energy bar as they don't have any cost to use skills. The only true manaless champ (that comes to mind at the moment) that has costs associated with their skills isDrMundo which burns his health (in place of mana or energy).

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