Jungle 'item' rework concept, boots instead of an item, with rageblade and ohmwrecker rework ideas.

Hammermancer··1 votes·1,355 views

My idea is to rework the smite item into a t2 boot, which provides the standard t2 boot movespeed buff, some bonus MS in jungle or river, and your machete+talisman buffs as well as your smite type. make it a little more expensive than normal t2 boots instead of reducing power of other item slots.

Cinderhulk and bloodrazor could be reworked into baseline items, such as rolling the %hp of cinderhulk into a high HP tank item (Maybe ohmwrecker?), or rolling the bloodrazor passive onto rageblade instead of the phantom hit passive, and making on-hit effects deal a little more damage per stack (5 stacks at 10% increase per stack?)

this would remove the obligatory item slot of b grade ludens, but would also help a lot of other champs who find warrior, bloodrazor, or cinderhulk to be too suboptimal in order for them to effectively jungle... and it would be a cost of their boot buff instead, so maybe no ninja tabi for you mr darius jungle, no spell pen boots for that zoe jungle, and no merc treads for that galio jungle. though in exchange they would have the option of being more viable junglers.

the boots option would also encourage presence, which is one of every junglers top priorities.

Like, who the fuck actually want's item 1412 item 1400 instead of item 3142 or item 3812 etc for any reason other than the smite augment and buffs to farming jungle camps?

oh and don't worry cassio mains, I have an alternative idea

The smite-in-lane item ideas:

The following items could be augmented to be able to take jungle buffs, it's an assortment of core items, two for every class, that could just be upgraded for the cost of a jungle t1 item+ 525 gold

Tanks item 3075 or item 3065

Bruisers item 3078 or item 3071

Mages

item 3089 or item 3135

ADCs

item 3031 or item 3072

and of course supports

item 3401 or item 3069 or item 3092

Niche item 3124 item 3100 item 3812 item 3197 item 3004 item 3003

3 Comments

Ambitious Minnow1 votes

GENIUS, for the same reason taking the jungle item sucks HAVING TO HAVE JUNGLE BOOTS WOULD BE TOTAL UTTER USELESS GARBAGE.

Jg items need to be removed, they just another cripple on jg role.

Hammermancer1 votes

It would be less of an issue as boots since theyd be boots that hrant a smite augment and a sort of mobis effect but only on jungle or river

Ambitious Minnow1 votes

{quoted}

It would be less of an issue as boots since theyd be boots that hrant a smite augment and a sort of mobis effect but only on jungle or river

OMG THINK IT THROUGH. Then you have to take it, becuase you have to take jg item, and YOU LOSE ALL CHOICE OF BOOTS.

The nice solution would be to get rid of the stupid thing. Jg get less experience, our cs literally counts for less, we are responsible for whole map, ganks, counterganks, dragons, rift, barons, helping defend towers, take towers, literally every aspect of game. You have to build to be able to fight with every player on map. But with less cs, and 1 less equip spot. It's so amazingly stupid I don't understand how the entire forum isn't jungle rage threads.

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