Jungle 'item' rework concept, boots instead of an item, with rageblade and ohmwrecker rework ideas.
My idea is to rework the smite item into a t2 boot, which provides the standard t2 boot movespeed buff, some bonus MS in jungle or river, and your machete+talisman buffs as well as your smite type. make it a little more expensive than normal t2 boots instead of reducing power of other item slots.
Cinderhulk and bloodrazor could be reworked into baseline items, such as rolling the %hp of cinderhulk into a high HP tank item (Maybe ohmwrecker?), or rolling the bloodrazor passive onto rageblade instead of the phantom hit passive, and making on-hit effects deal a little more damage per stack (5 stacks at 10% increase per stack?)
this would remove the obligatory item slot of b grade ludens, but would also help a lot of other champs who find warrior, bloodrazor, or cinderhulk to be too suboptimal in order for them to effectively jungle... and it would be a cost of their boot buff instead, so maybe no ninja tabi for you mr darius jungle, no spell pen boots for that zoe jungle, and no merc treads for that galio jungle. though in exchange they would have the option of being more viable junglers.
the boots option would also encourage presence, which is one of every junglers top priorities.
Like, who the fuck actually want's
instead of
or
etc for any reason other than the smite augment and buffs to farming jungle camps?
oh and don't worry cassio mains, I have an alternative idea
The smite-in-lane item ideas:
The following items could be augmented to be able to take jungle buffs, it's an assortment of core items, two for every class, that could just be upgraded for the cost of a jungle t1 item+ 525 gold
Tanks
or 
Bruisers
or 
Mages
or 
ADCs
or 
and of course supports
or
or 
Niche
