Surprise surprise, Yuumi sucks SHIT
You've failed yet again Riot.
You've failed yet again Riot.
Did you even try the changes?
Her new E does more healing that both charges of her old E put together, on a shorter cooldown than a single old charge, with an attack speed steroid to boot.
Take Aery, build heal/shield power instead of AP, and actually come out to trade to get mana back early. You are a huge force multiplier to your ally that has the most offensive stats with a gigantic burst heal on a short cooldown to keep them alive.
really good on paper, but the mana costs are way too high. it's unrealistic to expect a yuumi to proc her passive enough to make up for that amount of mana consumption. even with buiscuts. it hurts her mid-late game too. on top of that, the casting time means that your perma shield is nearly useless, since you can't combo pop off proc pop on without the enemy completely destroying it. not to mention, just look at her win rate. some sites report it as low as 40% right now.
not to mention, how on earth are you supposed to proc unholy grail when you are supposed to be maxing e and w right now? not to mention your basic combo was to q, proc passive if you can, charge hunholy grail, then give that boost heal when needed. you could do that twice and get a full grail proc off both. you can't do that with one charge and high mana consumption it cuts your healing down. it's a massive, MASSIVE nerf and the new changes, strong as they seem, don't compensate for it.
her passive has anti-synergy with her abilities.her item path doesn't synergize as well either. that's not good. i understand some of the changes and what they were trying to do, but it did NOT do what they were intending it to. remember, her winrate is very low!
You aren't supposed to sustain in lane forever by proccing your passive, but you can make the mana cost reasonable. There should definitely be a cost for a burst heal that strong, but the cost is closer to what other enchanters are paying if you choose to make yourself vulnerable for a moment.
The shield either makes your trade only worth mana, and if you can sneak in an auto without getting hit back, the shield is pretty fat.
"You aren't supposed to sustain in lane forever by proccing your passive, but you can make the mana cost reasonable."
no, you can't. that's what i said. it'd be different if you could, but you can't. she'd either need more mana back or a shorter cooldown on her passive to achieve that.
"There should definitely be a cost for a burst heal that strong"
well we don't need to worry about the cost anymore because it's not that strong anymore. you lost a lot of healing when they removed your ability to proc unholy grail twice in a single teamfight.
"The shield either makes your trade only worth mana, and if you can sneak in an auto without getting hit back, the shield is pretty fat."
that's what it was like before the changes, only now you are much much less likely to get that fat shield because of the casting time on your w. that's in addition to the 5 second reset when immobilized. the reset makes sense. the casting time does not.
The heal is much stronger. You can absolutely cast it twice in a single teamfight, usually more. The cooldown of the new E is shorter than the cooldown of one charge of her old E, nearly half at max rank. With max CDR, it's less than a 5-second cooldown.
it's stronger, sure. but not as strong as healing someone low health twice with ap scaling and two separate 250 hp bonus procs of unholy grail. and no, you can't use your heal twice in a teamfight. maybe if you or the enemy team isn't committing or is running around, but not when everyones team is dumping abilities into each other full force. those fights are decided in 5 seconds or less. now you heal once, and if by some luck you survived, you can use heal again while you run.
besides, on a gameplay level, it means there's even more time sitting on a champion being a passive damage buff because you set one foot off your carry in a 5v5 scenario and you are gone. no negotiation. with two charges it was more interactive. that's on top of the healing nerf. don't forget while not building ap your heals are also weaker. again.
Shes still quite broken from what i see.