An item with lifesteal and crit?

Maikal·12/15/2015, 8:23:59 PM·1 votes·1,005 views

Can we have this please?

Personally, I think that itemization for ADCs wasn't made that much more special this preseason with the exception of the essence reaver changes. People talk about crit being so much more accessible now, and it is early game (Zeal/cloak giving 20% crit), but late game it's nothing special. I could've gotten an infinity edge and two phantom dancers last season and have more AD, AS, and crit than I would now with ie and any 2 zeal items.

I think that having an item with at least 20% crit on it, some AD, and lifesteal, would truly be the item that enhances ADC itemization, because it means that infinity edge could be held off until late game. Currently marksmen struggle with itemization in that they are lacking essential stats mid game, be it lifesteal or armour penetration. And furthermore, ADC's often have their damage gimped if they have to get a defensive item of some sort over another zeal or BF sword item.

I suggest that the bloodthirster's shield be removed for crit chance instead, and that shield should replace death's dance's current passive to solidify that item's identity as a defensive item to survive burst. Moving crit chance onto bloodthirster would allow marksmen to have more versatility in their builds.

6 Comments

Jbels12/15/2015, 8:26:11 PM3 votes

No. Yasuo doesn't need any more favors this preseason. I'm already sick to death of seeing him as it is

Cremepie12/15/2015, 8:34:46 PM1 votes

I know you want more diversity, I mean I think we all do, but to have an item with lifesteal, damage, and crit would be disgusting. Its simply too powerful. That's like having an Item in the game that gives armor, magic resist, and health. I would accept an item with lifesteal and crit without damage or attack speed, maybe health? Make it a situational defensive item?

13743412/15/2015, 8:55:54 PM1 votes

{quoted} Currently marksmen struggle with itemization in that they are lacking essential stats mid game, be it lifesteal or armour penetration. And furthermore, ADC's often have their damage gimped if they have to get a defensive item of some sort over another zeal or BF sword item.

Many people (including myself) would see that as a good thing. Riot wants diversity in builds. That means determining which items to build based on the game. You are suggesting that Riot make items that slot in perfectly to cover all weak spots...that just ends up homogenizing builds and leads to less champion diversity (same build; which champion is strongest with that build?). Right now ADCs have to make a choice, survivability (lifesteal) or additional damage (armor pen/crit/whatever beyond just flat AD), and that is a good thing.

Also, ALL champions have their damage gimped if they get a defensive item over damage item. That is kind of the point. Damage items make you offensively stronger, defensive items don't. It is how much the champion can give up offensive power for defensive power while still being effective that changes, and as carries ADCs are not suppose to be tanks.

Nekusen12/15/2015, 8:59:33 PM1 votes

no, we already have enough Lifesteal and Crit items, what we actually need is Spellvamp items, item 3152 is practically only used by Vladimir