Dragon Element Rotation (Out of combat)

Kryptone·1/28/2017, 4:36:02 PM·55 votes·3,553 views

Right now, the Element of Dragon is totally Random. So it actually brings a (small amount of) Luck on what buffs the team gains. Depending on what dragon is spawned, there can be game changing situations.

What if, the Dragon rotated between elements when out of combat after a set amount of time? While keeping the spawned element still decided by RNG.

Say, Air Dragon is originally spawned. If it's not killed within 3/5 minutes of time duration of spawn, the element changes with another one. And so on.


The rotation would not be in random order.

It would be like following:-

M > I > C> O > M > I > C > O .....

where M = Mountain I = Infernal C = Cloud O = Ocean


Remember, the element of dragon that spawns is still decided by RNG. In example above I took Mountain Dragon as spawned for example, it's not the fixed order.

Naturally the element killed 3 times will not come in rotation. ALSO,

For every element killed "X" number of times, it's appearance in rotation also becomes rarer by "X" times as well.

For Example:

M > I > C> O > M > I > C > O .....

Infernal is Killed

M > C > O >> (M > I > C > O) >> M > C > O >> (M > I > C > O)...


This will prevent game from becoming a landslide, where one team acquire 3 drakes of a kind (Yes, I'm talking about Infernal). Here, even if a team acquires 2 infernal, if a 3rd Infernal was to spawn because of RNG, the team will have only limited time to get it until it is swapped out with another element.

This will make appearance of same element less frequent making people to either go with another currently available element or waste time to let it change to another element while risking the opportunity to get either of the dragons. Also, it will give the players liberty to select which buff they get by some degree.


So what do you guys think about the suggestion? It might be useless, it might be not required, it might have exploits/abuses. Feel free to say whatever you think about it.

21 Comments

Snowplosion1/28/2017, 6:27:38 PM7 votes

The major problem is teams wait for mountain and fire drakes spawning while never taking the cloud and ocean drakes.

Backup4now1/28/2017, 7:21:41 PM3 votes

Maybe with a bit longer of a rotation time for the first dragon (uh oh, we didn't take the fire dragon 5 minutes in. rip), otherwise sounds pretty good as-is. Although, it'd be a shame if people were to let the air dragon pass, lol. It would certainly make the whole "when I win I get water, when I lose there are fire dragons" scenario better.

invisiblecat11/29/2017, 4:00:47 AM2 votes

I remember games where we got the first dragon, but we lost our lead, and all other drakes after that first dragon were infernal I bet if they were all cloud drakes we would have won the game

Niaphim1/29/2017, 4:00:57 PM2 votes

Great idea, take my upvote.

IMO the rotation period should be 2-3 minutes. Shorter timers would hinder strategic elements, longer timers would lift the pressure of decision making, since there won't be enough cycles before elder dragon spawn.

Enloct1/28/2017, 6:03:24 PM2 votes

I initiatlly liked this idea but after thinking about it for a little bit I think it would backfire horribly. If the wait is too long you may as well take that dragon and the next since it will be random (again) anyway. If it is short you are going to wait for the dragon you want (infernal). A team with more map control is just going to get 3 infernals every single time before considering another dragon.

Danjeng1/28/2017, 6:09:41 PM1 votes

I posted this exact idea about a month ago.

Oakleaf Ranger1/28/2017, 5:51:41 PM1 votes

I agree with everything but the diminishing chance of the same dragon appearing. Getting 3 of the same dragon you should be just as likely as getting a mix number of dragons.

LXII1/28/2017, 5:57:58 PM1 votes

3-5 minutes is far too long to wait for it to roll over. The diminishing chance of same type showing up also makes it a useless feature. We only ever WANT Mountain or Infernal, we just settle for the other ones because they are there. We don't really have time (or a reason) to let the dragon sit instead of just taking it and hoping the next one is what we want.

NiceTryVi1/28/2017, 5:31:05 PM1 votes

This is definitely an interesting idea. As a jungler, I like the idea of changing the dragons around. Right now, it is either take the drake that spawned, or don't take the drake at all. This idea would give more of a "use it or lose it" feel, making dragon more of a priority to get vision around and contest, instead of "I just ganked and still healthy, maybe I'll think about drake"