Probably Unpopular opinion; I think Rageblade adds nothing but problems to the game

Malicious Metal··35 votes·2,383 views

I personally despise Rageblade's play pattern of just "win more" by simply AAing you 6 times. It doesn't feel like the enemy actually outplayed me when they got to kill me when building rageblade since it's just such a huge power boost for basically nothing.

It doubling on hit effects is just the icing on this cake of Bullshit that is this item. It warps the meta whenever it's strong and does not really add anything of value to the game.

And no, this isn't really a salty rant since I haven't gotten to lose against a rageblade champion recently.

Still //Rant

56 Comments

Greedy Pikachu9 votes

[deleted]

AirKingNeo6 votes

so Infinite Edge? so Deathcap?

Z3Sleeper2 votes

Why not both? item 3124

1011001110005 votes

Ever since they gave the item the phantom proc it's been a mess.

They should just remove the phantom proc already.

50000000000000003 votes

Wasn't it useless before that though?

1011001110001 votes

It was easier to balance, they just didn't bother trying to make it good. There's a difference between being a shit design and being shit because it's being kept understat/overcost.

AirKingNeo3 votes

No? It was a great AOE onhit item for splitpushing.

50000000000000001 votes

oh yeah, I meant before that when it just gave attack speed. my bad.

undesirable team4 votes

i think that is popular opinion tbh only KogMaw mains would complain if it were removed

Infernape18 votes

Kayle mains would. It's been a core item ever since her on hit build was invented.

XeroKimo2 votes

They should buff her ap build back to main stream I miss the good ol, item 3115 item 3100 item 3085 item 3089 item 3006 + optional item, most likely Void

Rìveń1 votes
Kàyle1 votes

Kayle never built like that optimally though. Mains would dedicate themselves to either pool because of itemization synergy; Mixing old lich bane + runaan's effectively hurt each others synergies. The Lichbane build was aimed at one shotting a squishy and backing off and autoing until you had the lichbane proc combo again; and runaans wanted you to DPS as actively close to a team as possible because of the runaan's bolts interactions.

If you wanted Kayle to actually be retarded; just bring back old scimitar and rylais from season 6 and keep rageblade at 3.3k gold... Having access to Cleanse + Absurd mixed DPS just isn't the most fair thing in the world.

item 3006 item 3115 Malady; I don't really remember much else from season 3 lol. Problably a DFG iteration of Q max.
item 3020 item 3115 item 3100 item 3089 item 3157 item 3135 Q Max Kayle; Also season 4 item 3020 item 3115 item 3085 item 3116 item 3089 item 3135 Season 4 Mainstay; Instant DPS and super slow. item 3111 item 3115 item 3085 item 3116 item 3089 item 3135 Season 5; item 3006 item 3115 item 3124 item 3085 item 3139 item 3116 Season 6; item 3006 item 3115 item 3124 item 3091 item 3085 item 3116 / item 3026 Season 7 Korean; item 3006 item 3115 item 3124 item 3089 item 3100 item 3135 ; Season 7 SRS build item 3006 item 3115 item 3124 item 3089 item 3085 item 3135 being the current mainstream build;

Personally; I would like to have old runaan's back but I figure that an item that's stacking for DPS is healthier for her than anything else. With old runaan's It was instant team DPS for a relatively low cost; and old lichbane gave you two item one shot potential.. It makes sense that Kayle has to buy an expensive item before multiplicative scaling or burst becomes a thing. They massively reduced her early game impact through a lot of changes; and that makes sense given that her scaling atm is one of the highest in the game.

Ideally though; I miss old runaan's so much. That item with the old bolt procs and 70% attack speed was just the most ideal thing ever. It was absolutely perfect... I'd trade Rageblade any day to have it back.

LetMeCarry19831 votes

{quoted}

Kayle mains would. It's been a core item ever since her on hit build was invented.

AD Crit Kayle can function effectively without RageBlade. In fact, before the recent RageBlade rework, AD crit was the way I built her. Even after the rework, crit Kayle is still far more powerful. The only reason I still do AP is because of her W heal and movespeed which scales well off AP. If not for that, I see no reason to ever build her AP. AD and Crit is just nuts.

Radiant Wukong6 votes

MasterYi Jax XinZhao Udyr Shyvana Warwick

densi5 votes

I've never ever seen a Warwick build Rageblade (I might just try next time i play him)

Z3Sleeper2 votes

I think it's more of a fun build, not a win build.

Radiant Wukong1 votes

Better check kr.op.gg

notice me Sin pi3 votes

http://www.op.gg/champion/warwick/statistics/jungle

it shows korean game stats. I dont see rageblade anywhere tho. It's probably just as rare as seeing a garen with infinity edge.

Aatrox For Hire2 votes

Aatrox item 3070

NodirjonSattarov2 votes

Why do you think that is? Nothing can be viably be built on him in his current state.

Rebonack2 votes

[{quoted}](name=undesirable team,realm=NA,application-id=3ErqAdtq,discussion-id=2aVxHcM4,comment-id=0000,timestamp=2018-04-07T22:44:04.910+0000)

i think that is popular opinion tbh only KogMaw mains would complain if it were removed

Kog main here:

Would not shed a tear if Rageblade vanished tomorrow.

I would love to see Hurricane die in a fire along with it. They're absolutely game-warping items for OnHit champs that make them dreadfully difficult to balance.

LegitBusinessman1 votes

{quoted}

Kog main here:

Would not shed a tear if Rageblade vanished tomorrow.

I would love to see Hurricane die in a fire along with it. They're absolutely game-warping items for OnHit champs that make them dreadfully difficult to balance.

I miss kog being a champ who needed items and had juggermaw comps built around him that were risky to pull off. Now he's a 'rageblade done 1 item hypercarry.'

Rebonack1 votes

{quoted}

I miss kog being a champ who needed items and had juggermaw comps built around him that were risky to pull off. Now he's a 'rageblade done 1 item hypercarry.'

Kog has always been a one-item powerspike guy, whether that item was Madred's or old Trinity or Rageblade. Nothing has changed on that front, except that his new one-item powerspike is pretty silly. Though it looks like the most recent Rageblade changes are hitting him pretty hard.

I'll say again, I would rather just see Rageblade and Hurricane removed from the game.

ChuShoe1 votes

My on hit lulu would complain very much. How dare you take this brilliantly overtuned item away from us!

It might just be better to find a middle ground where you don't have to charge it yet it does significantly less.

xToxicOsirisx4 votes

Phantom proc has always been a problem. It has been ever since it first came into the game as sated devourer.

Lord of Math4 votes

Aatrox The item is pure damage, if you let them get off six autos on your face, then a standard crit build already would have killed you.

Azadethe1 votes

It doesn't require you to take the hits. minions near you can take them. Champs near you can take them. How do you think Grasp of the Undying or Conquerer Works? There's a reason the Grasp > AD change got scrapped.

Lord of Math2 votes

{quoted}

It doesn't require you to take the hits. minions near you can take them. Champs near you can take them. How do you think Grasp of the Undying or Conquerer Works? There's a reason the Grasp > AD change got scrapped.

True, my bad, perhaps it should only function against champs/monsters. (Aatrox item 3124 is godlike)

Modl Ryden l2 votes

Then Ohmwrecker becomes reworked and tweaked. Then it finds a niche. Then people build it a lot. Then people complain it's a problem. Then it gets proposed to be removed.

YuGiHo2 votes

I just want the x2 on hit effect, it does not have to be tied to a ball of stats item. I dont want to see this effect leave the game because riot cant balance rageblade.

FCJAAAAGOOOO2 votes

It's literally on-hit's version of IE. I think both IE and Rageblade should be deleted, or at least heavily nerfed for ranged. No purpose but to make marksmen OP.

Jeanne fan club2 votes

anything is better than crit imo

Marshbouy1 votes

I would agree.

Hammermancer1 votes

Orianna would be completely ruined for me

TrevorAlu1 votes

i think its good for team comps that are all ad so the team doesnt get rolled because the opposition just stacked armor, however I see your point

forresto1 votes

I think it's more about the way it interacts with players who have proper positioning/team comp. on-hit effects primarily benefit people who have the right comp to sit in a corner and chunk away at people while someone else screens for them. Think kog with a braum support. This isn't really a problem with the item. Those people could reach the same damage numbers with something else. there are a bajillion kog builds where he does buttloads of damage. thats more of a team comp and strategy issue.

Iffy Jarl1 votes

It's only become meta recently, before the only champ that really used it and was good was KogMaw personally i like it better than crit

no to toxic1 votes

But if the enemy attacked you 6 times already or if melle 4 times then why doesn´t he deserve a powerspike wich forces you to run away if you can´t handle it. If you wanna go on about rageblade giving you too much of a powerspike in the early game then you should ask for another rework since rageblade before was the same thing with everyone who buys it having a huge early game advantage.

Automated Riven2 votes

You know you can stack it on minions right?

no to toxic1 votes

I mean if you saw someone have full stacks on rageblade cause of him farming minions it is your fault for attacking him. I personally feel more scared about taking stacks on wards since you most likely didn´t see them clear it and are suprised to see the Yi has his rageblade fully stacked.

SEKAI1 votes

I think Rageblade adds nothing but problems to the game

No one has made this joke yet? Fine, I'll do it.

"Duh because it's the RAGE blade? Get it?"

PokladnicaZla1 votes

Just make it stackable against enemy champions and epic monster.

PokladnicaZla1 votes

Just make it stackable against enemy champions and epic monster.

Rìveń1 votes

Probably Unpopular opinion; I agree.

Honestly though, for how many years has Riot been trying to make this abomination that once was Wriggle's lantern to actually work...?

(I know, the double hit passive is from Sated Devourer, however, that item stems from Wriggle's)

The problem is, the more on hit that comes into the game, the more broken this item becomes. Blade of The Ruined King + Sated was bad enough to play against, now with Bloodrazor back in the game it feels even worse, since that one deals 4% MAX HP damage on hit, doubled to 8% on Guinsoo proc's.

Teridax681 votes

Guinsoo's is a confused item that tries and fails to do a lot of things at once. It's been designed and redesigned multiple times to be the go-to hybrid AP/AD item, in an environment where there is no relation between the two stats, and the result is that it needs to be far too strong if it can hope to bridge that gap. In addition, that kind of hybrid gameplay doesn't really work well with its other niche as a scaling item for on-hit champions, and the two niches would likely be better off being catered to by two separate items. At the end of the day, Guinsoo's is an item that tries to insert multiplicative scaling for two completely different playstyles that typically lack it (i.e. on-hit builds and AP/AD hybrid builds), and because of it puts itself in this awkward position where it's either crap or far too strong.

At the very least, it should get split up into two items, with one multiplying on-hit and the other enabling AP/AD hybrid builds, but even then I doubt that would produce good gameplay. I very much agree that the core mechanic to Guinsoo's is a win-more effect, rewarding champions fed enough to attack 6/3 times and survive with more persistent power, while providing no real benefit to champions who are behind and can't afford to stay that long around their targets. I think it might be time to realize that on-hit builds aren't really capable of generating interesting gameplay on their own, mainly because they mostly just operate by providing more raw damage (which AD does just as well), and that hybrid AD/AP builds need to be supported directly onto champion kits, rather than forced in through item purchases, if it is even possible to do so at this point. In the meantime, it might be better to get rid of Guinsoo's altogether.

Hayaishi1 votes

That item is so broken it's the only reason why Varus is viable atm.

Silverjust1 votes

But the rampup decreases the initial burst of item 3124 adc's compared to item 3087 and makes their damage less frontloaded. I think the damage-pattern of more ADC's should work like this.

The problem is probably if this item is built in the laningphase, so maybe it needs level scalings instead of AD- and AP- amplification.

ForFoxSakes1 votes

they dont even need to auto you 6 times, they can just stack up on a turret, creeps or jungle camps then fight you a max stacks... should just make it stack/refresh on champs only

SlashStriker1 votes

Rageblade costs 3300 gold and in order for the item to give more damage it requires you to build more AD and AP.

The item requires you to attack 4 times (6 for ranged) to get the phantom hit

If it's not CC then its not a value but then people cry about there is too much damage in the league

"I personally despise Rageblade's play pattern of just "win more"" - because building other items does not win more?

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