So let me get this straight
Life steal had to be reduced by 45% and Runaan's Hurricane had to be removed for invasion so marksmen wouldn't be too strong... but for some reason both are perfectly fine and balanced for the game elsewhere?
Life steal had to be reduced by 45% and Runaan's Hurricane had to be removed for invasion so marksmen wouldn't be too strong... but for some reason both are perfectly fine and balanced for the game elsewhere?
It is almost like PvP and PvE aren't the same!
It's almost like AI that is designed to just mob and with set base stats can't un-mob themselves or build items to counter lifesteal... https://static.gamespot.com/uploads/original/1551/15516851/2941757-lfs7.png
lifesteal lets marksman outplay us skillless bruisers though
[{quoted}](name=Mens Hair Club,realm=NA,application-id=3ErqAdtq,discussion-id=2aLMxtdV,comment-id=0000,timestamp=2017-09-09T19:42:22.040+0000)
lifesteal lets marksman outplay us skillless bruisers though
marksman gets lulu ulted and his target cc chained while he sits there and right clicks.
"outplayed"
But what if we are the natural counter and threat to marskmen?
If they were balanced would they would be optional instead seen as required.
Marksmen end up trivializing the mode anyways :D
