@SmashGizmo: My thoughts on your Leona changes
I'm of the mind of "if it isn't broken, don't fix it", but I'll have a gander at your changes and give my thoughts.
Passive Okay, less damage and now gives a speed bonus. Not sure that's the most appropriate fit for Leona. It's a neat idea, but I think it's just on the wrong Champion. Maybe it could instead give the ally who procced it some bonus AR/MR that scales with Leona's own resists? That'd make more sense in relation to her design.
Q - Shield of Daybreak Less stun duration, less damage, faster cooldown and lower cost. Okay, I see what you're getting at: stun more often, but not as hard. Is this to make builds that don't go 40% CDR more appealing? Because I feel any Leona build that doesn't go 40% CDR is taboo anyways. Less stun duration will mean less lock-up, though, especially if the enemy has Tenacity.
W - Eclipse Interesting new "Incandescence" mechanic. Less damage from the shield, but it empowers a few extra autoattacks based on how many enemies you hit with the burst effect. I like it, except for the mana cost increase at higher ranks. That'll hurt Leona's mid-game; 75 mana isn't cheap on her before she gets a Frozen Heart or Iceborn Gauntlet.
E - Zenith Blade More root duration, cool. Makes up for the Q stun duration nerf? It'd certainly be needed for lock-up initiation.
R - Solar Flare No changes, good. It's perfect as-is right now. Don't even think about nerfing its early rank cooldown; people are exaggerating if they say it's a "get a free kill" ult, because it isn't. People have learned to predict it in lane more easily, so it's not as effective as it used to be.
Overall Definitely is giving Leona more offensive punch, but don't you think it might be homogenizing her? Leona's always been the ultimate CC/initiation tank, and damage has never been much of her design. But considering her lore rework, maybe her old image has to be shattered?
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to chase me down lane now that they'll be getting hasted with the free extra damage too