@riot: The accurate and TRUE way of how to fix aatrox.
Edit: Before you downmote my ass to hell, please read the post and tell me why do you think these changes are bad, tell why and also tell my why if you don't agree too, thanks.
Hi guys, I am an ex-aatrox main and currently play 
. I used to main aatrox till I realized it's just not worth playing him, and there are better champions overall.
TL:DR for the lazy people I'll just slap this here. Remove the revive passive and beef up his stats, remove 3 hit W and make it a once in a while heal that gets stronger if you use it on champ and attacking (so atk speed is still good on him and the rest of his kit wouldn't need to be changed) reduces the cooldown. With this aatrox will be much more healthier and not as annoying to play versus. Also his W marks the target and his E stuns marked targets.
Now I'll talk about aatrox.
- His problems.
a) The root: His revive and W. This is why aatrox has crappy base stats. If you don't know what I mean, a standard bruiser has 90+ armor and ~2100+ health. Aatrox has 89 which is 3 more than talon (an assassin!!) and less base health than lucian. Yes, the squishy deletable food for kha'zix lucian.
His W makes him obnoxious to play vs: It heals him for a lot and if he passively farms he can have unlimited sustain which is EXTREMELY frustrating to play against. It's just not fun to poke and outplay the aatrox and get him low just to see him lifestealing his ass to full health under 30 seconds when he's bad. Playing against aatrox is much worse than against yasuo. His passive (the revive) also doesn't really help his kit. I mean it has 0 counterplay unlike zac's or anivias, and if aatrox does revive, what else can he bring? Anivia brings damage and cc, Zac brings another round of cc, what does aatrox bring? He comes back at 1000 hp late game with a full bloodwell and he goes tank, and he'll have no atk speed.
His W's health also scales off ad and his passive tells him to go ad (Makes him forgiving). In order words, you go ad and you kill yourself, you go tank and you revive with 1k hp and nothing because you didn't build enough damage so you're useless. Also aatrox gets blown up in 0.2 seconds in a teamfight unlike shyvana or darius.
b) Kit doesn't reflect his lore
Aatrox will eventually need a gameplay update because his kit... doesn't reflect what he is in his lore.
Lore: Leader that leads his troops to victory, and gives hope to lost situations
Ingame: 1. Can't force teamfights and isn't great at it 2. Doesn't teamfight changing abilities (In a 1v1 this is very well represented with his ult doe)
C) kit tells you to build damage but you'll kill yourself and to not build tank because you'll lose even more health with % health costs
Pretty obvious. I don't need to explain this, I already did in A.
Conclusion to problems: He needs to lose the revive and get better stats, also uninteractive and limitless sustain should be removed. Compensation: Better numbers and healthier kit, can now be given more utility.
Changes:
Q. -none. Maybe make it unstoppable under certain conditions (Full bloodwell? Ult?) maybe faster animation.
W- Every once in a while his next aa heals him, increased against champions. Cooldown is reduced by attacking, thus more atk speed= more heals. _Much less annoying and actually requires him to push the wave hard to heal. ACTIVE: Resets aa timer and performs an enhanced aa and deals damage to himself, cooldown also reduced by auto attacking. Marks the target.
E- stuns against marked targets. No other changes.
Ult: Maybe make this stun marked champs instead of E, so you can start teamfights even better, or this marks enemies to you can stun more people with E? No other changes.
Passive: No more revive, scales off max hp now. This may seem wtfish, but aatrox will be able to go tankier without losing too much offensive stats.
Hope you guys liked this and agree with my points, thank you for reading.
and
have abilities with health costs that scale with ad