You want an idea for Clarity (Summoner Spell, not buzzword)
#Do you want a mothaf*ckin' idea for Clarity??!!! No? Then leave. If yes, you're awesome.
Here it is: For the next 3 seconds, your spells don't cost Mana nor Energy and your Cooldown Reduction is set to 60%. This is similar to URF and the tech for these short bonuses is there too (Remember Ascension?). Numbers can be tweaked of course.
#Reasoning? Fine, I'll give it but you should love my idea already.
The most popular summoner spells are chosen because of either raw power (Ignite, Exhaust, Smite), playmaking ability (Flash, Heal) or even strategic significance (Teleport). This statement is not pulled out of my delicious bum cheeks, its one made by a designer whom I don't remember right now. Note that each of these spells scale really well towards late game. Clarity has absolutely NONE of these aspects and is even more trivialized with the availability of the mana sustain that items provide.
#How does new Clarity help?
- Scales into late game with the 60% CDR. Resource cost immunity will be relevant at all stages of the game, decreasing depending on build and levels.
- Play making ability with OOM baites and Cooldown priming. Example: Karthus popping Clarity and Ultimate.
- The power of these stats will always be higher than a 40% mana increase, even if you have 5000 mana. The catch, of course, being that they're temporary.
Now that you know how awesome this idea is feel free to donate me mystery skins. JK. Have a healthy discussion about this, guys.