[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=2U0nY9gM,comment-id=0003000000010000,timestamp=2016-03-28T21:57:58.290+0000)
I'm actually comparing her human Q to her spider Q. The spider Q is fun to use (I'd say her spider's kit is more fun in general). The human Q in comparison feels weak.
This is something I really hate about the double kit champs. You've either got one skill with all the power (old nidalee spear) or else everything feels too diluted (current nidalee and elise). I mean elise overall is good when you know how to use her, but she and to an extent nidalee feel like extended combo champs where you hit one or two skills in the human form and then you pretty much have to transform. You have to because there just isn't enough power in one side ATM.
While I know both champs have a ton of fans, it seems like their current double kits hurt their gameplay overall. For my casual awareness of their kits, it doesn't seem like someone has any major choices when it comes to form use or how I want to approach a game. They both feel the same like that in that their shared big aspect is actually pretty mundane in terms of gameplay. Don't get me wrong, they can be good or bad in powerlevels, it just feels like they are both suffering from missed opportunities, particularly once you step back from the second to second level of gameplay. I mean neither really have much in the terms of decision making in terms of I want to focus on a ranged build this game or I need to be more of a melee champ this game.
As an aside I kind of miss the old nidalee because as bad as her spears were, they were at least iconic. Now she doesn't really have that major defining trait. Hitting that Q isn't satisfying anymore as it is basically a check skill to set up her cougar form.
Unfortunately I don't think designing transform champions to be satisfying without transforming is a good idea. As far as I'm aware, Jayce was designed to be a transform champion that was designed to transform to fit different situations/games, but didn't necessarily need to use both forms to achieve a good result. The result of that design is that he spends the vast, vast majority of his time in ranged form despite a variety of incentives to use his melee form (mana return, resistance steroids) and when he was at his best, it felt like both forms were good enough to be individual champions on their own. On top of that, it meant crafting basically no synergy between his two forms which makes one wonder why he transforms at all and leaves him lacking a single satisfactory combo. While Elise and Nidalee can certainly feel linear (the ranged > melee combo is repetitive), it a) makes sure they're making use of the entirety of their kits to do their job b) introduces risk to their kits (they need to take risk to get their highest rewards) c) makes the transform aspect of their kit satisfying and sensible and d) makes "I caught this champion in the wrong form" a useful thing to have done.
To be clear, my experience with both Elise and Nidalee is that neither of them feel like they need to transform to do their job in every situation. Nidalee has sieging as a major strength which is primarily a ranged endeavour, but when it comes to roaming around the map, cougar is the one for the job. Elise if looking for picks, peeling or sieging, will spend extended durations in human form, but will use spider form for travelling the map, finding squishies that are particularly incapable of fighting back, and melting tanky targets (this is primarily post-Rylai's admittedly). To combo someone they absolutely have to do a set combo (which I would argue is healthy and fun), but neither individual form is lacking in "can be useful on its own" situations. Jayce I do not believe has any incentive to run around in melee form unless farming in an empty lane.
Regarding the dilution of power budget versus concentration of power into one skill, that is an issue but not too big an issue IMO. Nidalee's spears are arguably too weak to be defining anymore but you'd hope that players would enjoy how her whole kit works together. Elise has Cocoon which feels kit-defining without being kit-dominating and Jayce has his EQ combo but I would hazard a guess at that fitting into the "overwhelms the rest of the kit" category.
In the end I think transform champions just have different appeal to non-transform ones. Someone who loves combo-oriented play and "do one thing right, then go in" champions will love people like Elise because a EQWRQW combo is button-mashing madness. This is especially true if you actually like the theme of "Hi I'm a lady-HA I'M ACTUALLY A MONSTER DIE". Having a major iconic ability isn't necessarily something everyone finds essential either - some people will be more interested in a high moment with a whole kit working together (Nidalee's cougar form combo) than one ability being particularly amazing. It's probably OK if transform champions don't have the same appealing factors that more normal champions do as long as long as they have other fun traits instead (which they do) and people like them. For people who don't like transform champions, there are 120+ champions who don't transform.