Does anyone else feel like turrets are still too weak?
Or just me? ....
Damage wise they are fine, but the seem like they can just be seiged down way to easy.
Thoughts?
Or just me? ....
Damage wise they are fine, but the seem like they can just be seiged down way to easy.
Thoughts?
Outer ones are okay.
It's the inner/nexus turrets that are the weak ones right now.
I'm inclined to agree, especially with any form of Mountain Drake buff. I usually play supertanks (Maokai, Nautilus,...) with no offensive items or steroids at all, so I'm often stuck with <100 AD/AP and I still whack towers pretty hard.
What I think would partially fix this at least is removing the randomness from creeps. Since LoL's conception if lanes are left alone the creeps will push into eachother and eventually one team would win.
If the creeps were perfectly balanced, there would be no idle pushing lanes because without hero or tower interferance they'd grind to a perfect halt. Towers might still fall fast to heroes, but no more sneaky, massive creepwaves sieging the fuck out of a tower without any sort of warning.
The issue I have with towers lately is that I feel like if anyone comes to my tower after level 6 or so, I cannot defend it.
Playing mid 1v1 for a while, then the enemy jungler comes and just zones me away. If I can't waveclear enough to keep them away from the tower, once it's 2v1 I have no hope and have to abandon the tower, or I'll get dived and killed. Also, it seems like anyone can just kill a tower any time that they force you back, even relatively early in the game.
I can't help but feel that it should take actual sieging to destroy a tower, not 1-2 people and a few seconds. Maybe that's just me.
Its intended, rito said "the games are too long, so we'll just make turrets super weak"
Honestly I wish you were rewarded for keeping your towers alive. Like, I will have some games where me and my adc keep the first tower alive well until the 20 min mark, and as soon as we leave to help mid or something, it loses more than half (if not all) of its hp because of it. I understand trading objectives and stuff, but maybe turrets should become stronger the longer they last (up to a cap, obviously) to reward those who stick with their structures. It would allow the changes to the minions to stay, and also make the turrets seem less like they are made of paper.
I just hate champs that can dive without worrying about turret hitting them like fizz and many others.
I think towers should ignore untargetability.
i literally lost my tower to
some how....paper thin towers are paper thin
My issue is that the AI still feels unpredictable and downright retarded at times.