So instead of fix his ELOs performance differences, you are directly nerfing Yorick...

Sauronkaiser·8/24/2018, 11:41:16 AM·2 votes·688 views

First of all, lets see why Yorick is NOT overperforming in general: https://imgur.com/Pu9pyZL

As you can see, his winrate in sliver elo is 55% with a 2,40% playratio, wich is clearly high. But, if we look at him in plat+ elo, he is at 52,2% with 1,8% playratio... When a champion has a lower playratio, is assumed that there are more mains playing him than casual players, so its easier for him to het a higher performance. 1,8% playrate, with 5,2% winrate is a perfectly balanced performance in that elo. He is BALANCED in plat+. There is no need at all to nerf him. But the balance team just said that they are nerfing his ghouls damage. Thats it. Thats the solution they put. IS IT THAT HARD TO DO YOUR JOB??? he is already out traded by a lot of toplaners, specially mobile ones that rito loves, not to mention some of them counter in a incredibly unfair way the ghouls by killing them with an automatic ability (irelia´sQ, yasuo´s E...) The problem with Yorick is clearly that his mechanics (his pets, to be honest) are hard to counter by low elo players. What is the way to go in this cases? Change this so works the same in plat+ but is easier to counter by low elo players. It is actually VERY simple: -Make the ghouls hitbox bigger so its not that hard to aim at them with the mouse -Reduce their damage slightly (only a bit, seriously) so players that dont run from them wont suffer that much, but at the same time make the ghouls maintain the aggro on marked opponents by E for more time and let them run a bit faster to that objetives, so intelligent players who run from the pets (the most simple way to counter them) cant avoid all your damage with such a easy action.

And thats all. Fixed. Nerfing his ghouls damage in general is a mistake, like almost all the balance team has been doing all this time. Im seriously beggining to get tired of them making the game worse every patch...

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