Yorick needs some mini-buffs..?
This is only MY opinion of whats happening with yorick, one of my favourite champions wich i ve been playing a lot in my smurf.
is a juggernaut based in 1v1 fights and splitpush. He is a champion who depends of his ult to deal a decent damage, and it has an extremely high cd, specially in early levels, wich makes yorick depend of 40% cdr (and yet is way too long)... and even in that situation, hes not that strong in 1v1 to be competent in some situations. There various champions in this game who have more moviliy and much more CC than him and yet they can win him a duel without even poke his ghouls, in early and late game.
I know its fair to have some matchups in those a specific champion is not recommended, but thats not the problem with yorick.
or
, for example, are also juggernauts, who are based in 1v1 but also can go to teamfights and have more utility than yorick in most situations (the wall is countered by a lot of champions, and hard to put well to engage or in middle of a tf) and yet they have more potential in 1v1 and splitpushing; trundle gets a little wave uses W and thanks to using his Q on towers he can take them down in the same time as yorick. And the nasus thing is nearly retarded to be honest; the ultimate buff made him the best tower destroyer in the game... when thats not supposed to be his role while is in fact, yorick´s role.
Yorick´s real way to be competent in 1v1 is to make death dance and elixir of wrath, so he gets a healing wich makes real juggernaut feeling, but even this way he gets countered in more ways than he should.
feels like a real splitpusher; he pushes well, he gets towers almost as fast as yorick and he can escape and has much more 1v1 potential than him, and yet hes is more usefull in tfs thanks to his ult.
One of yoricks strong points is the fact of "the six player", putting the maiden in a lane to splitpush, while you go to other and release your own ghouls to push it (or use banner to also splitppush that afk and go to mid lane to make pressure) buts lets face it: this tactic is, apart from being easily countereable in high leagues and get screwed up if yorick dies, its also extremely hard to do in soloQ, so its only a decent strategy in flexQ and yet is not considered worth.
After all this, the only thing i see yorick has advantage is getting drake or baron, things that other champions gets hard to do with the same efficacy, and yet there are some who can do it...
The point is, there are some things that makes me feel the champ is not the good it should. Im not saying yorick is a bad champion, and i know there are others who are in a worst situation in the actual meta and need changes more than him, but i ve been thinking about his problems and came to this;
-He should be able to Q on towers. I know he would take down towers incredibly fast, but isnt that supposed to be his role? His Q is obviously designed to it and it worked like that after the champion release, but was nerfed cause rito thought he could be too strong. Well, i think hes not competent enought without this.
-The ghouls should "unlock" after a certain level, same as darius ult or garen passive does, making them lose their weakness to 1-objetive hit like autoattacks. There are various champions who can kill the ghouls incredibly fast in late game (hello, yasuo, irelia, urgot, yi, xin, and much more) erasing yoricks most damage and healing fountain while he cant even do nothing to evade that.
-The ghouls should get a little part of yoricks healing (extremely low in early game, decent in late) so they can survive AoE attacks, or just have more HP in late. There are champions in late who can kill them without even pretending.
-the wall should have a different hitbox, so not all the dashes could pass through it. Currently, even garen´s Q or galio´s E (when he goes back before dash) can pass it in a buggy way...
-The E should have more slow in late game, i think 50 or 55% in last level would be nice, also its cost in high levels is not justificated. currently leveling up it just give the same stats but less cd and more base damage (wich doesnt cares unless you use with someone with low hp)
-the ultimate should have a bit less cd in late levels; around 50 secs at lvl 3 with 40% cdr would be nice.
it takes 2 autos and a Q to kill a small raptor.
on Yorick, unlike lifesteal you get no healing from the maiden and apparently it gives reduced healing on ghouks because it counts as aoe. But lifesteal applies to yoricks pets.