Give Yorick´s pets constant update of the AD instead of how it works now. He feels horrible.
Wow, a Yorick main crying for Yorick buffs... well, now serious.
Yorick has been in a decent-bad spot since this preseason. I wouldnt say the evolution of the game this months has affected him too much. Tanks and adcs dominate the game, thats nothing new and nearly all bruisers can pledge about that.
But this incoming patch, if they release it that way, then its seriously time to compensate him a bit. He is being indirectly nerfed in a hard way, more than it seems.
There are 2 reasons to say this:
First reason: Sterak changes. They want to change sterak´s total AD to bonus AD. What does this mean? it means Yoricks abilities will have exactly the same power with the item, BUT trinity will lose a 33% of its total power. Sterak´s upgrade to the total damage worked that way. Yorick is the champion with one of the highest total ADs in the game, and he is designed thinking in that exact combo of items. Trinity+Sterak has always been a core, specially after they changed Sterak to give more total damage. If you consider champions like Jax or Irelia will get nerfed cause of this change, Yorick will have even a bigger nerf because of the total AD numbers. So this change (wich i honestly dont understand) will indirectly nerf Yorick the most, a champion who is already struggling when it comes to high elo. His Q damage will be affected aprox. this way (in the case he is running only trinity+sterak wich is the optimal for much people): Before: 250 (base ad)+250 (ability damage) +440 (trinity+sterak damage)= 940 to this: after: 250 (base ad)+250 (ability damage) +300 (trinity damage cause sterak does not apply now)= 800 This every time you want to proc the trinity passive. Looking at it from the perspective of a champ who needs this sinergy to deal a consistent damage with his only real damage ability appart of his pets, its a giant nerf in long fights.
Second reason: Juggernaut items are now oriented to give damage additions when standing in a fight, wich is useless if the champion using them doesnt have constant AD updates in his abilities, and Yorick´s only ab wich does this is his Q. His ghouls and maiden get their AD updated every few seconds in a random way and they CANT CHANGE THEIR AD AFTER SUMMONED. Summoning them for a fight and then getting more AD from items or runes only beneficts Yoricks Q and autos, not his pets which are the main source of damage. Lets look at the new item, the Atma wich is clearly oriented to juggernauts. If you are using darius (riot´s favorite jugger) the sinergy is just perfect. You use your combo to get stacks and at the same time charge the passive of the item. After a few seconds, you get a massive amount of bonus AD (like 350 in a good case?), wich is automatically added to all your abilities scaling while the item inself gives damage and both types of resistance. This item also goes well with illaoi, garen, mundo... basically it goes well with juggernauts, champions who are designed to stay long times in a fight and be more powerfull when more time they stand there. Then why in the world Yorick, wich is also a juggernaut, is not allowed to get utility at this item..? Yorick build, as he was designed in his rework, was basically trinity-sterak-zzrot-tanky. After the zzrot rework (and changing yoricks passive to compensate it A LONG TIME AFTER) almost all mains stopped building it because of considering the item passive useless. After this, the build was just trinity-sterak-tank, and some people getting ad items like deathdance, but mainly this ones. So basically now they want to remove the only real sinergy he has in his build and give the champion nothing in exange to work with. My honest recomendations: 1: Make his passive so when ghouls and maiden are near him, their ADs get updated constantly with no delay after summoned (no need to update it if they are pushing alone far from him) 2: Give a little scaling buff to the Q wich now gets an important nerf, give it like 10% more scaling total AD. 3: Fix the E bug, the most important and annoying in the champ (Yorick mains know what im talking about...) 4: Nerf tanks (had to try it xd)
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. not concerned about the wall, i can pounce over that.. but damn... how the hell do u stop him from splitting