Some Champions Are Unhealthy For League, But Will Never Be Fixed

SymbolicFear··2 votes·387 views

So I am looking at champions who are legitimately unhealthy for League of Legends, post your unhealthy champs and why.

Mine, is Juggernauts, I despise the fact that tanks can do more damage than an adc and be monstrously tanky and nearly impossible to kill. Last game i played, Garen went 0/5 in lane phase, then ended up carrying the game and doing 43k damage.... he has a speed buff, silence, slow removal, all just in his q, his W gives immense defenses, his E can do true damage and shreds everyone if he buys any form of lethality, and his ult is near instant point n click death. Thats just one of em. I was playing league long before the juggernauts came into League and I have to say the game was so much more enjoyable then.

6 Comments

BoilTheOil2 votes

If you think garen is op...

SuperCosmicHobo1 votes

I hate no skill point and click insta-kills

Bionic Jellyfish1 votes

lets make a list of all champion that can be considered anti-fun or unhealthy. These will be champions where their "counterplay" is either nonexistant or so easily avoidable it may as well be nonexistant.

  1. Draven his "counterplay" is to kill him so he loses stacks. but normally he will be in lane with a support who will peel, heal, and shield for him so it will be very difficult. not to mention that the only dmg in the lane for your team is from your adc, which will most likely be weak when draven is very strong thanks to his spinning axes. he gets items faster thanks to his passive and dosent even need to be in a teamfight to cash in thanks to his ult. lategame he gets weaker bc spinning axe dmg gets lost during teamfights but that dosent matter bc he will have items. unless you somehow stomp him early he will end with his team before your carry can outscale him
  2. Fizz e and q make him horrible to lane against bc he can get in and out with relative ease, which carries over into lategame teamfights, so unless you are lucky enough to cc him he wont die, and thats after he deletes a carry with his ult and q.
  1. Nasus and Veigar they have incredibly safe kits and gain combat potential by pressing q to kill minions. they outscale literally everyone and there is no way to stop this other than stomp them early. but god forbid u leave them alone for five minutes...
  2. Chogath a 2k true dmt ult that is almost unavoidable and only get stronger the more he uses it.
  3. Vayne %health true damage and a stun that lasts 1.5 seconds that also doubles as a disengage should an assassin try to jump on her. and im not going to mention the new buffs bc we haven't seen them live yet, but healing on kill or assist is not helping her case.
  4. Riven her ratios are crazy and she can deal loads of dmg be animation canceling with q. her cc and dash makes her very difficult to escape from once she's on you, and she gets a shield that is equal to a flat amount plus 100% of her ad at all ranks.
  5. Tryndamere 5 seconds of not dying that cannot be stopped and natural crit with no drawback. nuff' said.
  6. MasterYi can't be slowed with aoe and is difficult to click on thanks to his q.
  7. Teemo there's a reason we call him satan. his q makes everything you do completely useless not just to him, but to each one of his teammates. mushrooms and item 3151 make every single one burn a decent chunk of your hp no matter what you build, and he is going to be throwing these things around everywhere. and his passive e makes taking a single auto from him a mistake
  8. Yasuo his passive is double crit which is "balanced" by making him do a little less dmg on crits, and he gets an antipoke shield by walking around. he can also lifesteal on the crits. his w can completely stop a whole team's backline and save his teammates from things like ashe, jinx, ezreal, and caitlyn ultimates. his e is a dash and this is where his counter comes in. "it's cc," people say, but if you can't cc sonic the hedgehog, you cant cc yasuo. his only other counter is to never fight him in a minion wave, but if he's smart he will only every fight you in a minion wave. his ultimate gives him back his shield. this is only my top ten i still have more but i can't be bothered to write them. let me know if u want them
Devilreaper XIII1 votes

[{quoted}](name=Bionic Jellyfish,realm=NA,application-id=3ErqAdtq,discussion-id=2F2asLk7,comment-id=0002,timestamp=2017-08-18T07:31:37.604+0000)

lets make a list of all champion that can be considered anti-fun or unhealthy. These will be champions where their "counterplay" is either nonexistant or so easily avoidable it may as well be nonexistant.

  1. Draven his "counterplay" is to kill him so he loses stacks. but normally he will be in lane with a support who will peel, heal, and shield for him so it will be very difficult. not to mention that the only dmg in the lane for your team is from your adc, which will most likely be weak when draven is very strong thanks to his spinning axes. he gets items faster thanks to his passive and dosent even need to be in a teamfight to cash in thanks to his ult. lategame he gets weaker bc spinning axe dmg gets lost during teamfights but that dosent matter bc he will have items. unless you somehow stomp him early he will end with his team before your carry can outscale him

he snowballs after 1 kill, and even without a kill draven 1vs1 easy and will 1vs2 just about anyone with 1 kill :( so yeah i agree

  1. Fizz e and q make him horrible to lane against bc he can get in and out with relative ease, which carries over into lategame teamfights, so unless you are lucky enough to cc him he wont die, and thats after he deletes a carry with his ult and q.

hes an assassin so he's suppose to OS adc i guess :/ the only problem is, is that he has too many ways of opting out, not just shark and slowdown, not just the double jump but a dash as well.

  1. Nasus and Veigar they have incredibly safe kits and gain combat potential by pressing q to kill minions. they outscale literally everyone and there is no way to stop this other than stomp them early. but god forbid u leave them alone for five minutes...

veigar should be reverted back stack by kills minions and champs not just by hitting them, and nasus should be nerfed to flat reduction isntead of reducing by percentage.

  1. Chogath a 2k true dmt ult that is almost unavoidable and only get stronger the more he uses it.

shouldve never been buffed, was already strong and unstoppable, he doesnt even lose stacks at death anymore.

  1. Vayne %health true damage and a stun that lasts 1.5 seconds that also doubles as a disengage should an assassin try to jump on her. and im not going to mention the new buffs bc we haven't seen them live yet, but healing on kill or assist is not helping her case.

is way mobile, she needs maybe some damage reduced or less cc.

  1. Riven her ratios are crazy and she can deal loads of dmg be animation canceling with q. her cc and dash makes her very difficult to escape from once she's on you, and she gets a shield that is equal to a flat amount plus 100% of her ad at all ranks.

riots favorite :/ shouldve been nerfed at release O.O

  1. Tryndamere 5 seconds of not dying that cannot be stopped and natural crit with no drawback. nuff' said.

too much crit damage.

  1. MasterYi can't be slowed with aoe and is difficult to click on thanks to his q.

he needs to lose some sustain if you ask me, and sejuani is worse.

  1. Teemo there's a reason we call him satan. his q makes everything you do completely useless not just to him, but to each one of his teammates. mushrooms and item 3151 make every single one burn a decent chunk of your hp no matter what you build, and he is going to be throwing these things around everywhere. and his passive e makes taking a single auto from him a mistake

he is supposed to counter champions that go by basic attacks, but can be easily countered by champions with abilities certain items that grant vision and oracle, and you can predict shrooms.

  1. Yasuo his passive is double crit which is "balanced" by making him do a little less dmg on crits, and he gets an antipoke shield by walking around. he can also lifesteal on the crits. his w can completely stop a whole team's backline and save his teammates from things like ashe, jinx, ezreal, and caitlyn ultimates. his e is a dash and this is where his counter comes in. "it's cc," people say, but if you can't cc sonic the hedgehog, you cant cc yasuo. his only other counter is to never fight him in a minion wave, but if he's smart he will only every fight you in a minion wave. his ultimate gives him back his shield.

yasuo has too much defense.

this is only my top ten i still have more but i can't be bothered to write them. let me know if u want them

Devilreaper XIII1 votes

sub classes are just excuses riot made so they don't have to adjust/nerf/rework/balance champions, instead they say ''HEY LOOK ITS SUB CLASS X SO IT ALL MAKES SENSE!''

Big Lincoln1 votes

lol

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