Darius Apprehend range
I assume this is more a "Balance" thing than a "glitch" thing... but the range on Darius' apprehend... he's -consistently- pulling from well outside the animation of the attack. A 550 range on a melee champ is already a bit crazy as that's at or beyond max range for some ranged champions... but I keep watching the attack miss by half the champion's hitbox... and still get pulled in. It's more than half the range on blitzcrank's pull... except in a rather huge cone (so it's far from a "skill shot"), can't be blocked by creeps, and gives a very misleading visual indication. Doesn't Riot constantly talk about not liking effects "with no counterplay?"
If we're going to allow that much damage with that much range on a natural tank, can we at least get clear visual indication of the range?