Tristana & her strength vs weaknesses after her rework
Honnestly I think she's in a fine spot right now. Not to OP when it comes to damage despide her really powerfull new E. That's not my problem with her. But this is:
- E is one of the best level 1 all-in abilities in the game right (strong flat damage & damage on both active as passive and it deals hybrid damage)
- Strong level 1 defensive stats.
- From all adc's her W is the best escape ability despite her high cooldown
- Best early siege potentional (she shares this spot with
, both do it differently but both make it happen) - Crazy midgame with her Q (despite the nerf on
) - Really powerfull splitpush potentional (her only weakness is her mobility)
- One of the best duel marksmen (even
struggles against her) - Long range lategame
- A verry safe adc
- Probaly the best turret dive adc in the entire game.
- Powerfull lategame scaling
- Etc...
So what can she not do:
- Mobility (325 base movementspeed) [not the biggest problem lategame with a
, 900 gapcloser and 699 attack range] - Need W resists to start going
Her rework gave a lot more power to her early game. And for an adc with that many lategame scaling I think that's the problem.
#Suggestion
What if whe do this:
Rocket Jump Range: 775 + [bonus attack range from passive] => That would give her 901 range on level 18.
It wouldn't change anything to her kit. All her strengths and weakness are unchanged. It's just a tiny change to help us to find some counterplay in the early game. Right now it's really hard to prevent her to reach that midgame. Maybe with that tiny range different whe might be able to catch her with a flash hook. Just saying.