Imagine if Ranged basic attacks didn't pierce

Arya Riven··4 votes·739 views

Just a thought. It would drastically change the game and all champions with ranged basic attacks would need rebalancing and buffs.

But what if basic attacks hit the first target in their path? Caitlyn AAs Ezreal behind minions? It hits minions. Jayce AAs Garen behind his tower? It hits the tower. Malzahar AAs tower/adc behind their tank? It hits tank. This could also be applied to some point and click spells like Pantheon's Q.

Obviously every champion involved would need a lot of tuning. But it would bring back the agency of some shorter range champions or melees who lost it. People couldn't say there was no counterplay to ranged right clicking, and ADCs would have a new mechanic to work around raising skill cap. Low CC soak tanks would gain more gameplay in catching basic attacks for their team.

Again. I cannot say it enough, lots of tuning and some reworks would need to be done. But how would players in general feel about this? Would it give short range ADCs more agency vs long range ADCs? Would it make ranged last hitting too hard? Would it be possible in the engine? Is it something Riot should ever consider?

On a side note some champions could then have piercing attacks as a special feature. And if attacks kill a target it could continue on it's way.

Discuss below.

11 Comments

OurLestrade2 votes

Braum item 3070

Rebonack1 votes

It would make ranged last hitting way harder, for one.

Critmaster Garen1 votes

{quoted}

It would make ranged last hitting way harder, for one.

you mean as hard as melee lasthitting? yes.

Jbels1 votes

I feel like there would have to be some huge compensation for such a fantastic nerf. Not to mention, this would make farming feel incredibly more difficult than it should be

Kaioko1 votes

There would be no point in playing ranged champions then lol. You already get weaker stats and with how much mobility recent champs have gotten the range means less and less. Now you would actually be at a disadvantage compared to melee champs.

Arya Riven2 votes

Again. I cannot say it enough, lots of tuning and some reworks would need to be done.

ScissorsNstuff1 votes

"tuning"

more like butchering

Kaioko1 votes

[{quoted}](name=Arya Riven,realm=NA,application-id=3ErqAdtq,discussion-id=29EsRVnq,comment-id=00030000,timestamp=2017-01-23T18:51:03.382+0000)

I did read that part but then you get into the whole argument of "Is it worth all the effort?." In my opinion it just isn't worth the huge coding and balancing investment Riot would have to make as well as the community lash outs and player drops that would happen.

Your idea is interesting but Riot is a business after all. If your ROI is poor it's not going to happen.

Raiku Kawisa1 votes

Graves

Rewt1 votes

Honestly its interesing, but i do think that this change could have the adverse effect of the ADC role becoming extinct.

Think about it this way. Im an ADC and im laning, as an ADC i have a pretty shit early game and pretty bad base stats. (even with compensation i feel that this is just something that defines the ADC role.) I get laned against a bot lane with 2 melee champs that have hard dive potential. RIght now if you try and do that shit the adc will poke your ass out of lane until you rage quit, but if the ADC is unable to harass you behind minions, the you can farm relatively safely until you are ready to fight. Once you are in a position to fight the ADC there will be nothing they can do thanks to the poor stats of ADCs and how they are AA reliant and AAs arent all that good early game.

Quepha1 votes

[{quoted}](name=Arya Riven,realm=NA,application-id=3ErqAdtq,discussion-id=29EsRVnq,comment-id=,timestamp=2017-01-23T18:46:24.733+0000)

It would drastically change the game

To the point where it should basically be rebuilt from the ground up. The basic control mechanisms for the game should be altered completely; If basic attacks don't home in on their target, then targeting shouldn't be a thing and instead all basic attacks should be skillshots.

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