Imagine if Ranged basic attacks didn't pierce
Just a thought. It would drastically change the game and all champions with ranged basic attacks would need rebalancing and buffs.
But what if basic attacks hit the first target in their path? Caitlyn AAs Ezreal behind minions? It hits minions. Jayce AAs Garen behind his tower? It hits the tower. Malzahar AAs tower/adc behind their tank? It hits tank. This could also be applied to some point and click spells like Pantheon's Q.
Obviously every champion involved would need a lot of tuning. But it would bring back the agency of some shorter range champions or melees who lost it. People couldn't say there was no counterplay to ranged right clicking, and ADCs would have a new mechanic to work around raising skill cap. Low CC soak tanks would gain more gameplay in catching basic attacks for their team.
Again. I cannot say it enough, lots of tuning and some reworks would need to be done. But how would players in general feel about this? Would it give short range ADCs more agency vs long range ADCs? Would it make ranged last hitting too hard? Would it be possible in the engine? Is it something Riot should ever consider?
On a side note some champions could then have piercing attacks as a special feature. And if attacks kill a target it could continue on it's way.
Discuss below.

