Warwick adjustment/nerf? suggestions?

Dogbroth·1/26/2017, 3:09:20 AM·1 votes·1,111 views

So, the new warwick is on the live servers and I have a couple of suggestions, maybe they're bad or maybe they're good, but here you go:

-Nerf the dmg reduction and fear duration on Warwicks E This with all the armor stacked ontop of the E at max ranked (which is 55% dmg reduction btw) is alittle too much. Warwick already has two abiltes with hard CC, his E and his ultimate, so nerf the duration on ethier one of them, plus he already has Q to follow up with the enemys movements

-Increase dmg on Q but reduce the lifesteal Warwick is supposed to be a fighter/brusier and a secondary tank, but so far it just feels like he's just a tank

-Increase base AD but reduce armor Same reason as before

-Reduce the movespeed bonus on W The movespeed bonus on W is kind of ridcolus, I've roamed across the map incredibly fast and hunted down oppenents, also I myself, played a game of Riven, where I got chased down by a Warwick with W active WITHOUT GHOST, and it was late game where I had 40% CDR

So there are my thoughts, I don't hate Warwick, but it's just a couple of suggestions, maybe they're shit and I just can't see it

7 Comments

El Leche Man1/26/2017, 3:18:01 AM1 votes

I agree with you, I played against a WW and he just seemed over powered, landing abilities when you are low against him is just point less hes so damn fast. One time I don't even know where he came from he was just there. His speed is stupid fast. Also I don't know I saw a build earlier they went bork and some other stuff and he was still tanky as fuck and was more of a bruiser but it felt like almost a one shot.

CrazyBear19871/26/2017, 3:42:12 AM1 votes

Rework's are immune for changes until a week of live game's have been monitored.

You could be right, but at the same time, I don't think he is OP to the point where he will be 100% ban like Camile was.