Possible Suggestion for FQC nerf

Asayake 5150glow··1 votes·466 views

I think this nerf is unique in the fact that I'm not actually nerfing FQC. I'm not technically not even changing anything with the other starting items.

My proposal: Make all minions give 3 less gold.

Doran's Ring, Doran's Blade, Cull, The Dark Seal, Corrupting Potion and Doran's Shield all get a new passive: Killing a minion grants 3 additional gold. This item stacks with Avarice Blade, but otherwise counts as a gold income item.

To compensate, the gold scaling on minions should be increased so once the starting item is sold, gold income is about the same.


So, if this were to be implemented, Spellthief's Edge takers would get less gold from last hits, which doesn't affect supports at all. Gold income for everyone else would stay almost the exact same. The only real difference is junglers clearing minions or supports taking cs when the ADC is gone. It's also not viable to take Spellthief's after the starting item since you no longer get extra gold, as they wouldn't stack.

So please, what would be possible unintended side effects of this? Would this imbalance the game? Or does the numbers need changing? Please, tell me.

6 Comments

AyRe CoNteMpT1 votes

holy shit, so much trash in one post ;D

just make it only lock onto visible champions and not ones in the fog of war, this is retarded.

Asayake 5150glow1 votes

[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=25VuOp95,comment-id=0000,timestamp=2016-01-17T15:03:20.983+0000)

holy shit, so much trash in one post ;D

just make it only lock onto visible champions and not ones in the fog of war, this is retarded.

Ok, no, that's stupid. The whole point is to find champions you can't see.

Someone else suggested that you should be able to kill the ghosts (2 or 3 hits for each one), which would definitely help against the slow, but would still give vision of them (because they'd notice the ghost die, else you could implement a temporary vision field).

AyRe CoNteMpT1 votes

vision is an extremely vital part of the game and having an auto-lockon scouting ability with added CC that cant miss is... FUCKING RETARDED.

either it only locks onto visible champions or it fires ONE instead of two ghosts that travels to a select point and if it gets close (300 range?) to an enemy champion, it locks onto that for its remaining range.

right now this item requires absolutely ZERO skill, counters smart and active vision play and has no counterplay in itself. its the worst thing rito ever did, even worse than yasuo.

JRobin311 votes

Some champions don't start with Doran's or Dark Seal. Top and Mid laners who take Frost Queen Claim take it later (not as first item). So basically, the suggestion had zero effect on FQC and hurts a significant pool of champions that probably have nothing to do with FQC.

Asayake 5150glow1 votes

{quoted}

Some champions don't start with Doran's or Dark Seal. Top and Mid laners who take Frost Queen Claim take it later (not as first item). So basically, the suggestion had zero effect on FQC and hurts a significant pool of champions that probably have nothing to do with FQC.

... most champions start with a Doran's item. Or Dark Seal, or Cull. Only, say, half of all Zed's and Riven's start with a Long Sword.

Should probably add it to Corrupting Potion, however.

Aeolian Melodies1 votes

what happens if I get D-ring, then FQC?

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