In all honesty, Zac really does have too much reliable CC in his kit.
So I just had the pleasure of dealing with a Zac who decided to camp my lane. Now as some of you may know, I'm a bronze 1 player and I was playing a champion I'm not very good with (
) who is also someone that junglers would love to gank because of how aggressive he plays.
So while I won't deny I have some salt in this post, I'm going to try and make it less about salt over Zac giving his buddy
a helping hand because bot lane didn't need his help and more about how Zac isn't as reliable on his E for ganks as he should.
What do I mean by this? Simply put, Zac used to be punished in his ganks if he failed to miss his E. Sure his old Q could slow you afterwards, but that's another problem in his kit all together. Now however you can flash out of Zac's E and he can still grab you by slapping a minion with his Q first and then proceeds to make you kiss it while you can't escape because of how auto attacks work.
This is already incredibly frustrating in bot lane because he could also just grab your support and get a 2 for 1 deal at Twitchy's pizzaria.
Now I understand why Zac's old Q was replaced, that being it didn't really do anything worth while. It slowed, but if Zac was using it for the CC then he already lost. He maxed it last so he never really used it for jungle clears because another button to press while E and W were on cooldown. His old Q was just there, and his new Q just overloads him with too much hard CC.
Wanna know what ability I think really should have been changed with Zac's kit? His W.
> **Unstable Matter:**ACTIVE: Zac's body explodes outward, dealing magic damage to all nearby enemies (capped against minions and monsters) and becoming Ghost ghosted for 5 seconds against monsters hit. 「 MAGIC DAMAGE: 15 / 30 / 45 / 60 / 75 (+ 4 / 5 / 6 / 7 / 8% (+ 2% per 100 AP) of target's maximum health) 」 Unstable Matter's cooldown is reduced by 1 second every time Zac picks up a Cell Division.png Cell Division chunk.
You cannot dodge this ability. All Zac needs to be is close enough to you and you will take up to 75+8% of your max health in magic damage. Is this a lot of damage? Not so much anymore imo, but that's not the problem. The problem is that this is the ability Zac maxes second for jungle clear and it's why his old Q wasn't really seen as important. He had two AoE clearing abilities on low cooldown when he only needed one.
So instead, Riot decides to change his Q (because to be fair, it wasn't really useful compared to the rest of his kit) from an AoE slow ability to a double single target CC ability that unfortunately ends up taking a lot of power from his kit (You'd think it's his E, but his E hasn't changed much as all since his creation. Hell it got worse since it gives a landing zone now. It's his bread and butter ability) because it makes it harder and harder to actually outplay Zac.
IMO
is basically becoming the
of tanks in that you don't outplay him, he outplays himself.
Some people have suggested numerous changes for Zac, like having him stun himself if he misses his E. Honestly what I believe Riot should do is bring back his old Q and change his W's damage pattern to something people can play around instead of just destroying the puddles to reduce his healing.
Reliable %max health damage on tanks is not good. With it being their most powerful dueling spells in top lane, they should have counterplay to work around for their opponents.
Imo
and
do this well because of the conditions their %max health damage has.
is kinda iffy but I give him a pass because it's his only real damage ability.
And while I'm glad they made it so
actually has to be smart about using his saplings to get that %max health damage to pay off instead of the old W %max health damage, I cannot say I'm a fan of this champion in general.
And for gods sake Riot, have you even tried just putting all of Poppy's %max health damage on the shockwave of her Q? First hit doing 8% of your max health means that she's automatically getting 8% of your max health (or whatever isn't negated by your armor in lane) whenever trades happen. Making it so the shockwave does 16% of your max health better rewards Poppy for landing wallstuns and smarter placement of her Q while it allows squishy kiting champions to avoid most of her damage.
#Peace.