@Meddler Thoughts on Panth...

Rico Jungle Only··1 votes·600 views

I just wanted to see if we could see/get any quick changes in for Panth Pantheon before Worlds/reach a period where there will be very little change. Its also since the team is overhauling the fighter genre, and Panth qualifies in this area. Questions I have are:

a) What's your current opinion of panth, considering he is an immobile caster? b) Is there any work that can be done on his W (stun) so it can be used as a skillshot/used to jump walls/allow for a defensive form of play c) Any way Panth can move during his E?

Thank you for your time and thoughts on this

5 Comments

Sakura Mirage4 votes

I want his w to get some scaling like elise stun 1.00/1.25/1.50/1.75/2.00 to give him some late game power.

healinglolz1 votes

{quoted}

I want his w to get some scaling like elise stun 1.00/1.25/1.50/1.75/2.00 to give him some late game power.

and ad scaling on q and e for even more late game power xD, well if we only recive the increased stun will be fine aswell :)

Fadedpf2 votes

Pantheon is not Immobile.

Rico Jungle Only1 votes

{quoted}

Pantheon is not Immobile.

Tell me his fall back pattern Athiest. aside from using stun and praying to walk away alive. I can name 3 champs with mobility off the top of my head (riven, zed, flora) and i just hate how there isn't added depth to panth, no real way to interact with the enemy or juking aside from using ur q w e, and literally praying the enemy dies before you're cc'd to death by another member of the enemy team. I love path, and i wish to see better for him. It has been many years since an update to him...he needs itPantheon

Nilok1 votes

Pantheon is only immobile if you play him poorly (let his Heartseeker Strike run for the full duration always), he has one of the highest base movement speeds of the game and a strong initiating dash/jump.

Why would you make his jump a skill shot? That only encourages Pantheon to run away, which is against his theme and makes his stun less reliable. The reason for his jump is to engage, and setup a Heartseeker Strike. The ability to reactivate Pantheon's passive with his jump would have to be removed as well since it is no longer a pure engage move, which Riot touched on when they allowed it to be used on Monsters and Minions. If you need his jump to run away, either plan the jump with a monster, enemy minion, or enemy champion. If you can't do that, you either need to ward better, or play smarter.

The power of Pantheon's Heartseeker Strike is due to the fact it is a rooted channel. If it acted like Rumble's Flamespitter, it would allow him to be stickier, but would force Riot to nerf the damage and scaling since he could follow them too reliably and it would be a bit too similar to Garen's Judgement. If a champion facetanks the whole thing, they would take 318 (+3.6 bonus AD) physical damage. The reason it can be that powerful is because it roots Pantheon and can be interupted.

Honestly, Pantheon is in a good place right now balance wise, what he really needs is a visual update.

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