So... elise vgu maybe please?
Hey, So i pulled up elise on my alt lately and came to a conclusion that elise, the spider queen, feels a little dated. Not bad, just kinda clunky and slow.
Her graphical standards also seem a little lower than many other champs, and her interactions are lacking. I feel like Elise is a prime candidate for a VGU, but not for a full rework. Or to be more direct, give this girl the Warwick/Taric treatment as opposed to the Sion/Urgot treatment.
I'd like to see a bit more mechanical reward for her, and some base line fluidity ugrades.
I'd like to be pretty clear though, Elise is still actually pretty good, but her kit is pretty meh in comparison to what i'd call her two sibling champions (Jayce and nidalee)
Jayce and Nidalee have much cleaner casts, they have generally nicer animation quality, and they have a higher variety of skins and themes, whereas elise has almost all of her skins based on different flowers, save for her esport and super galaxy, which both show her potential for various skin themes and what can be explored with the champion.
Abilities I'd like to see touched up?
Oh.. this is tough, I gotta say her toxic spiderling is, while not without skill, a little too much on the RNG side of things. I think her melee Q and W along with passive could be moved around in such a way that they give room for a new ability, (life gain on hit maybe a stacking passive for leveling up an ability)
I always thought her ranged Q was... boring. But that's opinion based. Her ranged E is nice but suffers some hitbox issues, and I feel like riot could do so well to make the web effects look better
I always felt that her spiderlings were a missed opportunity based on the old game, while i don't propose something akin to malzahar or yorick, i'd love to see even more visual effects on her abilities involving the spiderlings and maybe even utility for them in her human form, maybe they would fire web attacks when she's ranged granting either a bit of AP on hit/on attack after an ability is cast.
Another thing about this girl, she leads people into a trap, in exchange for eternal life from the spider god, which as a denizen of the shadow isles is likely somewhat necromantic in nature.
I'd love to see Elise have some sort of special dialogue with yorick like "I'm not here to deal with your problems", interactions with thresh " these souls belong to the spider god" and interactions with illaoi such as illaoi saying "my god is bigger than yours" and elise saying "But mine is.... better"
Elise's ranged stun, while i think is useful, I think it's almost too good for a champ who bursts people down, and it almost invariably eats up a lot of her power budget. I think adding more setup for the stun would be pertinent.
So yeah, thats just a few cents worth of thought, nothing dynamite in here but just something to say to riot

: shes good at securing kills on low health enemies with rappel but even though she has a relatively alright engage it just isnt overall good enough, either they hsould change her stun into a root that passes through minions and can be turned into a stun by comboing her spider bomb or they need to increase the usefulness of her spiderlings, maybe give her some type of zone presence, especially in the jungle, they could do a lot with webs and roots as traps through the jungle that would make her more useful to her team