What is the reasoning behind giving credit to winrates?
Why is this considered the most important factor in determining a champ's condition in the meta?
Why is this considered the most important factor in determining a champ's condition in the meta?
I don't know what is the reason, but for sure I know that win rate means nothing.
For example, there are a lot of ''OFF META'' champions with 50%+++ win rates that are barely played in soloq/draft/blind/tb, but in the other hand, there are some FOTM competitive champions like Le Blanc, Zed, Lee Sin etc with less than 48% win rate.
I agree, win rate is a weird metric to use for a champ considering the champ can be doing well, but the rest of the team is not and so the champ loses. Or, conversely, the champ can be doing soggy noodles and the rest of the team carries him/her. Tada now that champ got a win when it was losing. I am with the OP. I don't understand why this metric is used.
it's the only, i repeat, the only completely objective measure that we have all other speculations are based on somebody's personal opinions and possibly incorrect/incomplete models
Win Rate by itself means nothing. Win Rate in conjunction with Pick Rate/Ban Rate, however, is a solid indicator of a champion's health. If a champion is in 10% of all games, and wins 60% of those games, then that's a problem. If a champion is in, like, two games a month and both of those are a win, that champion has a 100% win rate but was played by one guy who knew what he was doing. That's not a problem. Being a component in almost 10% of all winning games in a month is a problem.
Because it is a direct measure of how often the average person playing that champion will win. Skill matters, yes, but with an equally skilled Malz and Yasuo, Malz will win more in everywhere but the highest levels of play, which most of us will never reach.