Yes, let's give Yasuo a Rework

tieger05··4 votes·260 views

Let's make him a healthy champion (probably not) so his playerbase stops complaining! Let's forget about Champions like Diana, who's been unplayable in High Silver+ ever since her release!

I know no one will support this because the Diana Playerbase is so small, but we're still here, Riot!

8 Comments

Hey h0w r ya4 votes

http://champion.gg/champion/Diana/Middle?league=

52 percent win rate Top 20 play rate

Stats don't lie and they say you have 0 clue what you are talking about

Tin of sardines1 votes

if champion GG is to be trusted (one time one rioter roasted them) Overall Placement 28 / 46 that is not that bad, i have seem worse. is is top half, but is better that the bottom half, beside is 5 champions above the upper part of the bottom half. you just need to knockout 18 champions. to get in the top tier

Hey h0w r ya1 votes

That means she's average, which is what balance strives to make every champion. Meaning she is in a perfect state

Slythion2 votes

Champions like Diana, who's been unplayable in High Silver+ ever since her release!

Do you really think this is a factual statement?

VICKLIUS1 votes

yasuo pass gains an additional 10% +5%per lv critical strike chance from all sources, basic atks and steel tempest(q) deal 82% +1% per lv when critically striking. keep in mind that yasuo is a manaless champ so instead of potentially blocking infinite dmg each 50 section of the wall blocks dmg from 400/600/800/1000/1200 decaying to 150/225/300/375/450, and projectiles that have return do return instead of being destroyed upon collision w/ wall, and block 1 bounce of bounce abilities(cause height which factors into range to see if they can bonce again )

what also needs happen is a adjustment to crit dmg this idea was proposed to me on one of my other posts, I don't know if this has been thought of as a possible option to reel in adc's from being classified as op by a lot of the community. instead of X2 dmg when crit, this person proposed 1.4, I will propose 1.5(cause infin edge +.5 crit dmg), this then brings me to the possible idea of have excess crit chance increase the crit dmg bonus from infin edge. another option is excess crit chance increases crit dmg but infin edge increases it even more(make it feel like a truly infin edge), I'm guessing by either by X1.5 or X2

Tin of sardines1 votes

that part about the wind wall.. the "and projectiles that have return do return instead of being destroyed upon collision w/ wall" i would love as main Gnar

VICKLIUS1 votes

if looking for Diana buff here is this what if her w created 1 orb that just spun around her, maybe even give a bonus to other abilities based on its phase of the moon new moon increase pass, waxing phase double q dmg, waning phase can cast q 2nd time but from left not right, waxing gibbous phase, waning gibbous phase something along lines of increasing shield, dmg, size, rotating speed(this probably not) first quarter increase e pass, last quarter double slow full moon r double dmg

DuskDaUmbreon1 votes
  1. Champions have to be reworked in order. You can't rework them all at once. You just...can't.
  2. Yasuo's rework is basically the most demanded rework ever. Of course he has higher priority over Diana.
  3. The people wanting a Yasuo rework are less his player base and more everyone else.
  4. Diana's got a 52% winrate at those tiers...
  5. Just because they're working on one champion does not mean they won't work on a different champion at some later date.

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