Question about how vayne remains in her state while lucian, ashe, jhin get nerfed. (soon)
Kind of a vayne rant, I love vayne but I love these other adcs too and I'm tired of seeing them get nerfed because all these boards think a 5-0 jhin is only doing that much damage because he built youmuus and duskblade.
Main point of thread; Adcs don't need to be nerfed more and more just because people feed them and complain about not being able to 1v1 them. Things vayne has: Mobility 550 (Standard range) Self Peel that also stuns 12% max hp true damage Auto Buffs (50% bonus damage) (70 damage) (She can basically crit for 1200 damage with boots late game) Stealth Increased movement speed which is tripled with ult when going towards enemies EXTREMELY lenient build paths. (You can build any logical item that helps with attackspeed + damage output and have it work while most adcs are limited to IE>Zeal or Youmuus>More armor pen)
Things lucian has: Mobility Lowest range out of all adcs (500) Slightly increased damage output with his passive Movespeed buff that requires you to constantly attack the person it is applied on A semi long range ultimate that has received multiple nerfs and is easily dodged or blocked and can be instantly shut down by cc
Things ashe has: NO MOBILITY A passive that slows 600 range, 50 more than standard Non damaging crits which only increase slow A small duration of time where she can fight multiple enemies WHILE BEING PROTECTED BECAUSE SHE IS IMMOBILE and output high damage Poke that is only noticeably annoying after 30% cdr with essence and runaans A long range stun that is easily dodged or bodyblocked ( I still think it's very strong when used right :D ) Vision bird on a high cd
Things jhin has: Standard range One note here, if jhin is extra ahead because you died to him early underestimating his passive and not counting his reload correctly, it's your fault he came back to lane with more items and does more damage than you. There's no way you're gonna be beaten by an equal gold jhin 1v1 if you and your support are not mega baddies. Anyways; A linear, blockable shot that cc's when affected by his lotus debuff. 4 shots, one being an execute, which are limited by a 2.5 second cooldown. High damage scaling late game A strong build which falls off after 2 items compared to crit (talking about the garbage duskblade and youmuus build. seriously, ie and a zeal outdamage it by tons especially with the ult 4th shot doing 250% damage) ((but the armor pen build is a really big threat when he's fed early, but again, that's the bot lanes fault for feeding him)) Traps which are really easy to avoid but are psuedo wards A bouncing damage item which requires good setup and is still easy to avoid with range. 4 execute shots which require an already low hp target or all 4 shots hitting on atleast a 3/4th hp target. Easy to walk out of or be bodyblocked.