Would this support kit be unique, UP, OP, or just stupid?

DisasterSola··1 votes·1,084 views

Passive: NYMPH.exe Right clicking an ally will tether you to them and activate "guardian" skills, making you float behind them and changes the effects of abilities. You cannot re-tether for 15/13/10 seconds after un-tethering. While not tethered, you are in "Corruption" mode. (While in guardian mode, you take the same amount of damage your tethered ally does, and your basic attack range is offset due to fixed distance behind tethered ally.)

Q: NYMPH MK1 small laser Corruption: Fire a laser (100 units wide) 800 units forward, dealing 80/120/160/200/240+0.6AP as magical damage to all enemies in range. **Guardian: **Fire a cone shaped beam (annie cone), dealing 40/60/80/100/120+0.8AP as magical damage to all enemies within the cone and slow damaged enemies movement and attack speed by 10/15/20/25/30% for 2 seconds Cooldown: 10 seconds Cost: 75 mana

W: NYMPH MK4 shield generator *Corruption: *Projects a shield in front of you which lowers the damage of incoming projectiles by 20/30/40/50/60% for 3 seconds **Guardian: **Creates a barrier around tethered champion which blocks 10/15/20/25/30%(+10% per 100AP) of damage from basic attacks (including empowered) for 5 seconds Cooldown: 20 seconds Cost: 100 mana

E: NYMPH MK3 Warp engine Corruption: Blinks forward 400/425/450/475/500 units, leaving behind a damaging energy cloud. Enemies within the cloud take 30/40/50/60/70+0.2AP damage per second. Cloud lasts 5 seconds and has a radius of 125 (250 circular range) Guardian: Grants 25% of your movement speed to your tethered ally for 5 seconds. Un-tethering at any time while the speed buff is active blinks the ally in the direction theyre facing by 250/300/350/400/450 units Cooldown: 18 seconds Cost: 90 mana

R: NYMPH MK9 broad spectrum explosives Corruption: Teleports to 1/2/3 enemies and plants bombs on them. After 3 seconds, the bombs explode and deal 120/180/240+0.4AP+0.4 total AD as mixed damage. Each bomb has a range of 375 and damage increases by 25% per overlapped explosion. Teleport prioritizes enemy champions. Guardian: (Passive) Every 5 seconds you and your tethered ally's next basic attack attaches a bomb to an enemy. Upon death of the enemy or three seconds have passed, the bomb will explode to deal 10/15/20/25/30+0.3AP+0.25 total AD as magical damage to enemies within 275 range of the bomb. Cost: 125 mana Cooldown: 70/50/30 seconds

EDIT: I actually have a physical model of this concept... I may be persauded to post reference pictures if people are interested in helping refine the concept.

17 Comments

Head Connoisseur1 votes

That...that sounds INSANELY op in my mind. I mean, you have a free flash every 18 seconds which could also accidentally kill your adc (untether during a teamfight and accidentally send your adc 300 units towards enemy team...).

A 30 second ult cooldown with a constant dmg bonus stacking 5 times on every basic attack? I mean, a dmg boost is fine, but have it be something like "every 4th attack", or "after stacks explode, more stacks cannot be added to the same target for 'x' seconds". Oh, and would the explosion timer on the stacks be reset every time a new bomb was added? Or would it explode 3 seconds after the FIRST bomb was added?

As for the passive, do you lose the ability to move on your own if you're tethered? Or is it something more like Kalista's binding, but can be switched without needing another of the spears? I can also see a problem with this if you ever go against a champ with aoe dmg of any kind. For example, if Tristana throws her bomb on your adc and makes it explode, then would you ONLY take the dmg that was done to the adc? Or since you're right next to the adc, would you take the bomb explosion dmg to yourself in ADDITION to the dmg done to your adc (since part of the passive is that dmg done to adc is done to the support champ)?

The Q seems fine, but I'd lower the AP scaling a bit (maybe 0.8 or 0.85 rather than 1.0), but seems kind of ridiculous when you combine the movement/attack speed slows with the e blink/speed boost. I mean, why not just throw in a nasus wither for good measure....especially since most adc's have some kind of a slow to begin with (off the top of my head, ashe, twitch, varus, jinx etc). Now if you also pick up exhaust...that's pretty much gg for whoever you're hitting with that.

The W...that is some CRAZY damage reduction at max level. How long would that shield be lasting? If it's anything more than about 3~5 seconds, I think it MIGHT be a bit much. For me personally, I think it would be better if it blocked a lower percentage of damage, but had a lower cooldown.

All in all it's a VERY unique concept, but I'm struggling to figure out exactly what this champion is. It kind of feels like a mix of a Karma and Braum support, what with Karma's Q dmg and her speed boost with her E, and Braum's dmg reducing/blocking W and E. For me, it feels like a mid mage who doesn't have the kit for being solo in mid (at least early game).

I think there needs to be a LOT of tweaking with the passive before this becomes viable, honestly.

Not trying to be a dick, just laying out how I see it.

~Jascha

DisasterSola1 votes

{quoted}

Snip

~Jascha

Changed the ult ^^' Guardian passive on the ult is now changed to something a lot less OP.

Passive: Its essentially like pix, except you control everything but movement. Who you tether to has no choice in the matter, but you dont actually control any part of them (except with your self sacrifice escape flash). While tethered, you take any damage your partner takes. So if your partner, say, gets crit for 600 damage, you also take the 600 damage. Likewise for status effects. If your partner gets stunned, so do you. I also added some time between tethers, so you cant untether, Q or R, then retether. Also, while the damage you take is the same, your HP regen and defenses are calculated as your own. So if you have warmogs and frozen heart, youre going to take less damage in the long run.

Q: Its only a 30% debuff at max rank. 30% slows arent really that effective - and i added a 2 second duration (It was 3AM when i decided to write this out >~>). Base damage is low, and on a suppport budget, youre lucky to get something like 280AP.

W: Yasuo has the same ability, on a lower cooldown, that does 100% damage reduction at all ranks. Only difference between this and yasuo's shield is that NYMPHs shield moves with him, like a braum wall. The guardian version only works on basic attacks, so its not nearly as strong as the other. It does have a longer duration, though, and an AP scaling. Someone brought up 700AP.... youre not going to get 700AP on a support budget. And even if you went mid or top or jungle and MADE 700AP, that would just give you a yasuo wall for basic attacks only.

E: you didnt have any comments on this one except maybe trolling. I dont people will troll with it - its not like bard where trolling is spectacular - but its an ability which could get some taking used to. especially since its a sacrificial ability meant to keep your dying ADC safe. i changed it anyway to clarify WHEN it can be used. I also changed the length of the flash on the corruption version.

{quoted}

Sooo...700 ap and you can make a blind-shield around your adc every 20 seconds? or every 12 seconds with max cdr? Sorry, nopenopenopenope.gif And the 900 unit blink is a bit insane too. Remember flash is only 400 units. That's a double flash and then some.

How would you untether? And does it have a cooldown too? Cause if not you could get a good bit of map travel time on whoever you tether by repeatedly tether/untether and basically Kassidin blink them around the map, plus, you know, piss people off by force flashing them into the enemy team.

I kinda dislike forced action skills. Kalista ulti is a bit knee jerking, and at 3rd rank it's still a minute in between them, and you're also invuln for a short time to give you a second to realize you've moved. This is throwing you forward possibly every 18 seconds, or less with cdr, and no invuln time to give your tether a chance to realize what happened.

Changed the long blink to a lower value. Also, as a support, you will never get to 700AP. Ever, No matter how fed you get. If youre a solo laner, you probably wont be wasting your damage potential by tethering during a team fight. In addition to that, all 700AP will do is give you a yasuo wall that applies ONLY to basic attacks.

You would untether by right clicking anywhere. And i did add a cooldown to it. The untether blink is only the length of an ezreal blink, as well. You couldnt kass someone around the map, and generally people wouldnt troll. Bards concept set a precedence that we can create concepts without worrying about griefing. The blink is just a blink. You dont decide where you go like a kalista ult, you just blink in the direction youre facing when the NYMPH untethers.

Ariaflux1 votes

Yeah I miss Dawngate too :'(

EvilMerodach1 votes

Sooo...700 ap and you can make a blind-shield around your adc every 20 seconds? or every 12 seconds with max cdr? Sorry, nopenopenopenope.gif And the 900 unit blink is a bit insane too. Remember flash is only 400 units. That's a double flash and then some.

How would you untether? And does it have a cooldown too? Cause if not you could get a good bit of map travel time on whoever you tether by repeatedly tether/untether and basically Kassidin blink them around the map, plus, you know, piss people off by force flashing them into the enemy team.

I kinda dislike forced action skills. Kalista ulti is a bit knee jerking, and at 3rd rank it's still a minute in between them, and you're also invuln for a short time to give you a second to realize you've moved. This is throwing you forward possibly every 18 seconds, or less with cdr, and no invuln time to give your tether a chance to realize what happened.

WarlockLaw1 votes

Honestly I would play this champ mid then when I hit 300 ap or so I would start being a support for the adc.

DisasterSola1 votes

{quoted}

Honestly I would play this champ mid then when I hit 300 ap or so I would start being a support for the adc.

But then you would squander a lot of your potential damage in team fights. It would go well with the whole "team of supports" thing riot is going for though.

WarlockLaw1 votes

Except for the part where I make it very difficult for any adc and good number of bruisers to kill my adc before they die due to a huge damage reduction from the w

DisasterSola1 votes

{quoted}

Except for the part where I make it very difficult for any adc and good number of bruisers to kill my adc before they die due to a huge damage reduction from the w

But the damage reduction is on basic attacks only. in a teamfight, youre usually going to blow abilities. If anything, it would save the ADC from a lost fight (which would be a great use of the ability). actual AA-only ADCs arent really in meta right now. its pretty much just sivir. the rest, right now, are AD casters. On hit effects also wouldnt have their damage reduced. Just the AA. You would sitll be sqaundering your damage potential, though. Saving someone is one thing, but blowing your 5 second shield at the start of a team fight is kind of... useless.

WarlockLaw1 votes

The main thing I see from the kit is that you don't want to be tethered early as your damage is way higher early. After you get a bunch of ap then the tethered abilities become more relevant because of higher ratios. Also I still play lulu mid on occasion and even when I lose lane giving adcs extra kiting potential can still win fights against fed assassins

DisasterSola1 votes

{quoted}

The main thing I see from the kit is that you don't want to be tethered early as your damage is way higher early. After you get a bunch of ap then the tethered abilities become more relevant because of higher ratios. Also I still play lulu mid on occasion and even when I lose lane giving adcs extra kiting potential can still win fights against fed assassins

You could certainly do that - but tethering gives your ADC more survivability and a lot of additional damage. Say you pair with someone like vayne - the synergy with vayne and NYMPH would be real. Or lucian. Tethering would give your ADC peel and dueing potential via Q, survivability in W, safety in E, and waveclear in R.

DisasterSola1 votes

More complaints/concerns? :3

Stonington1 votes

Sounds rather OP as a support. This is obviously a support champ concept right?

DisasterSola1 votes

{quoted}

Sounds rather OP as a support. This is obviously a support champ concept right?

Mage primary (to excuse actual scaling.... since "real" supports arent allowed to scale) support secondary. The support role is meant to be much more useful than the mage role, with both roles being interchangeable as the game progresses.

DisasterSola1 votes

Anyone else? :3

DisasterSola1 votes

No one else has opinions? o.o

Stacona1 votes

I am not going to bother reading this, but pretty sure this should be in the champion concept forum

DisasterSola1 votes

ba-bump

More from Gameplay

More by DisasterSola