Would this support kit be unique, UP, OP, or just stupid?
Passive: NYMPH.exe Right clicking an ally will tether you to them and activate "guardian" skills, making you float behind them and changes the effects of abilities. You cannot re-tether for 15/13/10 seconds after un-tethering. While not tethered, you are in "Corruption" mode. (While in guardian mode, you take the same amount of damage your tethered ally does, and your basic attack range is offset due to fixed distance behind tethered ally.)
Q: NYMPH MK1 small laser Corruption: Fire a laser (100 units wide) 800 units forward, dealing 80/120/160/200/240+0.6AP as magical damage to all enemies in range. **Guardian: **Fire a cone shaped beam (annie cone), dealing 40/60/80/100/120+0.8AP as magical damage to all enemies within the cone and slow damaged enemies movement and attack speed by 10/15/20/25/30% for 2 seconds Cooldown: 10 seconds Cost: 75 mana
W: NYMPH MK4 shield generator *Corruption: *Projects a shield in front of you which lowers the damage of incoming projectiles by 20/30/40/50/60% for 3 seconds **Guardian: **Creates a barrier around tethered champion which blocks 10/15/20/25/30%(+10% per 100AP) of damage from basic attacks (including empowered) for 5 seconds Cooldown: 20 seconds Cost: 100 mana
E: NYMPH MK3 Warp engine Corruption: Blinks forward 400/425/450/475/500 units, leaving behind a damaging energy cloud. Enemies within the cloud take 30/40/50/60/70+0.2AP damage per second. Cloud lasts 5 seconds and has a radius of 125 (250 circular range) Guardian: Grants 25% of your movement speed to your tethered ally for 5 seconds. Un-tethering at any time while the speed buff is active blinks the ally in the direction theyre facing by 250/300/350/400/450 units Cooldown: 18 seconds Cost: 90 mana
R: NYMPH MK9 broad spectrum explosives Corruption: Teleports to 1/2/3 enemies and plants bombs on them. After 3 seconds, the bombs explode and deal 120/180/240+0.4AP+0.4 total AD as mixed damage. Each bomb has a range of 375 and damage increases by 25% per overlapped explosion. Teleport prioritizes enemy champions. Guardian: (Passive) Every 5 seconds you and your tethered ally's next basic attack attaches a bomb to an enemy. Upon death of the enemy or three seconds have passed, the bomb will explode to deal 10/15/20/25/30+0.3AP+0.25 total AD as magical damage to enemies within 275 range of the bomb. Cost: 125 mana Cooldown: 70/50/30 seconds
EDIT: I actually have a physical model of this concept... I may be persauded to post reference pictures if people are interested in helping refine the concept.