Oracles Elixir, Red Trinket, and Stealth Champions
Good Morning/Afternoon/Evening/Night To everyone that is reading this.
First to begin I understand that oracles elixir is gone, being replaced by red trinket, and how that effects game play of stealth champions.
I personally feel that it is time to bring back the oracles elixir. Change the red trinket to be useful (verse what it actually does now [When combating a stealth champion] seeing as how it only shows where they currently are, and does not really allow you to actually attack said stealth champion {unless you have a skillshot}.).
Personally I like the idea of ADC being an important role, but by doing this you have also put some gaps into the game. Tangents: AP items for characters that can't abuse deathfire touch, are now just higher price. Ex. Azir (Who can really only use one keystone to his benefit.) An Obv. one is how fast the games end now because of the cheaper AD priced items. 1300 for a bf sword is still ridiculous. Not to mention that the masteries almost force you to build certain ways on different champions if you want maximum capacity with them. Ex. Say I want to have keystone on LeBlanc. But I still want that 7% magic pen from the ferocity tree. I am left with one Deathfire Touch. Because As LB, I don't Build Crit or Attack Speed. (Obv. I would go the resolve tree, but this is a hypothetical statement.)
But Back off of those tangents.
Reason as to why I think that having a Oracles back would be good. (The game is much shorter now.) Instead of the 5 minute duration of oracles or death, it should be changed to 150 seconds of Oracles or until oracles detects 3/5 (depending on how you want it to be made) stealth units (including wards, champions, shrooms, shaco boxes, etc). It would make certain champions weaker without really super impacting their early game. Wukong, Rengar, Kha Zix, Evelynn, Twitch.
How to change red Trinket to be useful, I like the direction in which we took the current red trinket. But to make the game more complex, I think (If we were to put the oracles back into the game. We could change red trinket to be more of a micro managing thing for supports and jungles (like it is suppose to be.). Where I am going with this is changing it to where it shows you all wards within 800 units of where the champion that uses it is, but shows the timer on the wards that it identifies without giving vision of those brushes (It gives vision of ward, but does reveal anyone standing on them is what I really mean.) and Also disables pink wards within range for 5 seconds.
Stealth Champions This section is going to be hard to do because certain stealth champions are fine, where as others are lacking alot. I will just simply break it down to Good to Go, Need a Slight Buff, Need a Buff. ( I will break down the ones that need a buff)
Good to Go: Wukong, LeBlanc (if you count her passive), Shaco, Vayne, Talon, Akali, Teemo (who still should be removed from the game), and Twitch.
Need a Slight Buff: Rengar and Evelynn.
Rengar just needs the indicator to be removed, because he has a stealth that takes longer to proc than anyone elses, and has a one time use per team fight, and also requires build up time to go fully stealth. If you were to look at the Good to Go, they all (Aside from Teemo) have an instant go invisible skill that can be used multiple times during a 20 Second teamfight (Saying that any of them last that long.)
Evelynn just needs the indicator to be reduced in size by like 20 units, so that she can do more later game. So have a scaling reduction in indication size as she levels up. I believe this solely because it is much harder for evelynn to do anything with her stealth late game if the enemy team is stuck together.
Needs a Buff: Kha Zix.
Where do I begin with Kha Zix. His stealth is fine, but because his stealth is fine, he is lacking in literally everything else that almost every other assassin/stealth champion can do. Dive towers get a kill, and get away. Or at least not die to the person they dove (aside from evelynn.)
Kha Zix needs to be big for him to get away with that. Almost everything gets arid of Kha Zix's Isolation damage, unless someone is roaming through their jungle or around Kha. But heres the ultimate problem with how Kha's Kit is, when they changed the warding system after season three, they gave us free wards, making it harder for Kha to get picks because people knew where he was more often. Not to mention they increased the radius to where isolation would not be usable. They got arid of his turret diving ulti (by making turrets count as allies, and getting arid of the fact that he took less damage from turrets.)
-Do Not Get Me Wrong-
Kha Is Still A Great Champion (Concept and Kit)
But the little tweaks to him here and there with no compensation to him have caused him to be a very underwhelming character unless you know how to take advantage of the enemy team for not warding and you know how to punish the enemy jungler or shoved lanes. He is a much higher skill capd champion then he really should be.
As off December 10th, 2015. 06:37 UTC Kha Zix sits at a 44.3% win ratio. The third lowest after Nidalee and Ryze according to LolKing.net
~Theorex -Theo Wrecks