Riot's Balancing Logic

Astôlfo··16 votes·1,185 views

Let's balance champions around professional play scenes (LCS/Worlds/etc) for that specific event.

We don't care about the professional level of play outside those events (when said players are just playing normally). The pro play events is what nets us money.

By balancing said champions around said top of the line professional scene, most of them will become a lot worse for the other 99+% of the playerbase.

Then the event ends

And we leave the balancing changes intended for just that one bout of pro play events for everyone to deal with permanently.

???

Like, I get Riot has to deal with a lot of shit and complaints, which I applaud then for. But if the balancing changes are intended for just that pro play event, why not revert it afterwards? These kinds of balance changes just create ever larger rifts that force champions to be permanently split between two worlds of play, and thus never becoming balanceable in either.

20 Comments

Elros Thranduil4 votes

totally right. The fun fact is, riot actually earns money by rp purchases. Which means money come from outside of proffessional area. What if they lose that money in the future so they can not even think about LCS anymore. Logic. French revulation I suggest.

Astôlfo1 votes

Isn't the majority of the money from those pro-play events though?

Photos of Ghosts1 votes

No, they've actually been a loss (just done to advertise the game) for several years, dunno about now.

General Levi1 votes

It was only done at a loss until season 3, they have been making a ton of money with it now. Especially since they offer such a shit prizepool.

moonborn3 votes

i never really understood that too - they balance game for 1% of community, while 99% of community quite often can suffer. It's not only about the rank people are in, whether they are in platinum, or diamond, or master or higher. but it's also a lot about a perfect team play, a perfect team composition, a perfect timing with a voicechat, etc. which almost never happens in a regular ranked gameplay.

sometimes i feel like they should just have two clients - one for LCS and another one.. for the regular people lol.

Astôlfo1 votes

Well the issue is if something is good in the majority (lower ELOs), it could potentially be a horribly abusable monster by pros.

And the whole point is that LCS and other pro players can play on the same given circumstances, clients, and items/balance fields/champions/etc we do, but do so much better at it specifically because they are pro. Which causes this rift issue.

Akali is SO HOT3 votes

That's just plain false. If that were true then champions like Akali Evelynn Irelia Katarina Khazix MasterYi Talon Yasuo Zed would never get nerfed. All of those champions aren't competitively viable aside from pocket picks every once in a while and they still get nerfed a few times a season because of the hivemind QQ of low elo players. They balance around both. If they only balanced around low elo then champions like Azir AurelionSol Ekko Kalista Leblanc LeeSin Lucian Lulu Ryze would never get nerfed which is also false. It's a combination of both. The only reason you see buffs and nerfs towards higher levels of play around worlds is because they want to spice up the diversity in the pro scene so we're less likely to see the same champions that we've been seeing all season at worlds.

Trolosaurus2 votes

Aye, balance around the majority not the small minority of uber good players

Astôlfo2 votes

Well the issue is if something is good in the majority (lower ELOs), it could potentially be a horribly abusable monster by pros.

Dealth1 votes

Rek'sai main I take it? I'm floating in the same boat. She's still really strong as long as you don't build item 3748 on her. Never build that item.

CleverSloth1 votes

I agree with this. I really wish that there where 2 levels, once balance for plat+ and one for everyone else, so that those of us that don't have any desire could actually play in a semi fair area at the lowers elos, instead of just getting stomped by the perma picked/banned champs all game every game.

MunchCrunchLunch1 votes

if riot knew how to balance the game adc wouldn't be a mandatory role since the game's existence.

General Levi1 votes

Carries are a required role in most moba's adc's just do it best.

MunchCrunchLunch2 votes

[{quoted}](name=General Levi,realm=NA,application-id=3ErqAdtq,discussion-id=1kBLEAWg,comment-id=00050000,timestamp=2016-08-25T05:12:27.611+0000)

Carries are a required role in most moba's adc's just do it best.

no. just league has RANGED carries have them mandatory. there is no balance between melee and ranged. i dont see melee carries bot lane my friend

Melledoneus1 votes

I think the LCS needs to have a separate patch than live. That way, Riot can switch to LCS patch and back for the event duration. Or they can use it exclusively for LCS.

Nami in Bush1 votes

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Astôlfo1 votes

Sure, except you do that. And I don't.

CerealBoxOfDoom1 votes

if this is how its done then why do these changes only occur at the end of the year?

Haven't you had an entire year to adjust and learn to play something like a big boy?

miyazakionice1 votes

maybe because bronze 4 isnt 99% of the rest playerbase that sucks with X champs what you are asking is riot to tolerate bronzies because they suck at the game instead of encourating them to improve themselves

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