Two change requests.

JackYAqua··5 votes·521 views

QoL - Potions
Can the potion image show how much Health is still left while in use?
You know, when you use a potion there's an image above of your abilities. Could you, on that image, write a number showing how much Health is 'still left' in the bottle? (While affected by Grievous Wounds the number would go down double as quickly)

Runes - Greater Mark of Scaling Attack Damage

+2.4 at level 18 --> +2.8 at level 18;
so it's in line with the other scaling runes and it's as strong as its counterpart at level 6.

#Please?

6 Comments

SnowFall1 votes

I'd like to see alternative runes getting some love, since everyone would just use 1 page for AD and another for AP

Angry Monster1 votes

flase

Angry Monster1 votes

I am not sure that the .4 makes that much of a difference. This is so little damage that i do not think it will make a big enough difference. 9 of these buffed runes is only 3.6 more damage compared to live. 3.6 damage before AR is nothing at level 18.

I think a deeper issue is that scaling damage cannot be efficient at this time. Unless they went with non linear scaling runes, sop they ramp up more at later levels and have the current starting base.

JackYAqua3 votes

If +.4 isn't that much of a difference then -.4 won't be either, right?
Sorry.
My point is that the runes should be as strong as their counterpart at level 6, like most scaling runes.
+.4 will do that. I don't care about 'late game', I care about level 6 and whether or not the runes are viable by then.

Angry Monster2 votes

They are viable by level 7 which is only a level off. I did not say your idea was bad. I am talking about a greater flaw with these specific runes. I feel that at their max potential they are still to weak cause of the level curve and the way the game works.

I think you found something bigger here than you are seeing. AD runes currently function best at getting to level 6 and your first big item. This why they are efficient. At late game the +-10 damage does not mean as much as it does early game. 10 damage means more when your health bar is 500 compared to 1000.

These scaling runes will never be efficient with current scaling. They are a noob trap in the system. Most of the time runes are meant for early game advantage. Very few runes scaling runes are optimal, the excepts being MR,health and AR per lvls.

The early advantages matter 90% of the time the most. Our base stats are so bad that we are fragile or weak (depending on the class) with out these bonuses. What is the point of scaling AP blus when you are getting out damages and can not trade and CS?

Like i said before your sujestion really does not matter. I feel like it is a band aid on a bigger deeper issue that you have pointed out.

For the record per red flat ad versus scaling ad its aprox 1.5 at level 18. times 8 (cause of luck crit rune) it is only 12 more AD late game.

JackYAqua2 votes

Hmmmmmmmmmmm ... ok :D
I get your point, but in the meantime I'd still like the small buff D:

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