Armor Quints
Why aren't those Armor quints used more often? With their current values, they basically give you 426% of what Armor seals give you...
Why aren't those Armor quints used more often? With their current values, they basically give you 426% of what Armor seals give you...
Because Health quints are just as strong and cover armor and MR.
They need to specialize Armor quints to be more effective against AD than the Health quint, and do the same thing with the MR quint. It only makes sense balance-wise for them to do that, but they haven't.
Therefore, health quints are currently the best defensive quint.
They need to make changes but they don't care.
If you choose between HP and Armor for your seals and quints, it is more useful to run 1 Armor seal, 2 Armor quints + rest HP than any other set-up.
Standard set-up with Armor seals and HP quints is 78 HP, 9 Armor. Set-up described above is 90 HP, 9.52 Armor.
And then there's my tanky support page: Armor Reds + Quints (21 Armor), Health-per-level seals (12 extra HP/lvl, breakeven with flat at level 6), MR/lvl glyphs (if against another tanky support. flat MR against magic poke).