Accuracy Damage a new type of stat/item

Brascus··2 votes·419 views

http://imgur.com/bXOdDIO

Bonus damage based on these parameters

  • Hit a champion at the epicenter of a skill shot Heimerdinger ZiggsAatrox
  • Hit multiple champions at once DariusZiggs ChogathAatrox
  • Land all shots of a multifire skill shot Heimerdinger Lucian Jhin rockets/culling/curtain
  • Increase damage of successive skill shot landed resets if you miss DrMundo KarthusEzreal has a duration of 'x' seconds so it's only for champs that spam skill shots

The stat weight of this stat would be significantly cheaper than standard AD and AP because its use is conditional rather than constant, really rewarding champions who strive to land skill shots rather than right click, while still allowing right click play styles with current items.

I put some champions up there that could have decent synergy with some of those parameters, there's a lot of champions so I only put a few :>

Now before you smash that DISLIKE button, stay a while tell me your thoughts, add some ideas of your own.

http://imgur.com/WCuYAMk

8 Comments

JavelinJoe1 votes

While not such a bad idea, having something like this replace the damage an ability currently has could be problematic. Take Jhin for example. His Q already does something similar to your suggestion. But his ult would not be a good spot for it unless it did not significantly hurt his damage if a shot is missed. He has only 4 shots, all of which are pretty telegraphed and can be dodged pretty easily if you move correctly. So by having the damage be requiring of you to have 100% accuracy is a fairly huge nerf in this case. Plus it would then put him in a situation where he has to choose between hitting a massive tank who would be a waste of a shot but a safe target to reliably hit, or risking his damage aiming at a priority target like he should be, but risk missing given their often smaller hit box and/or increased mobility. A flash or some other mobility, or even minor latency, would more or less kill your damage for what is your ultimate ability. Now, something like Lucian's ult, where stacking could be applied significantly easier given its multiple shots where basically the stacking would reset after each miss (I know that this is slightly different than how you put it), I could see it working well with.

All this being said though, I would say that implementing this as a common occurrence would not be such a good idea. By tying an ability's damage into accuracy would make skill shots have even more risk (cost to use, animation timing, cool downs, etc... and now a lowering of damage) for only a minor reward (slight increase in damage). Also by requiring accuracy, it hurts new players (to the game and/or champion) and players who have less than ideal connections. In other words, regardless of the skill the player has for the skill shots, where even if it is not their fault they missed (target dodges, latency, D/C for a second, etc..), they could be punished damage wise for not landing it. Skill shots are already having to deal with these concerns. But they do not have any requirement of maintaining accuracy. By adding that necessity for the ability to be effective, it just hurts the ability more so than it helps it.

Draven is a great example. His Q is basically what you are asking for. If he catches his ax, he keeps his damage buff, if he misses, the buff is dropped. Now, that damage is pretty significant to his kit. So by having this interaction, it forces him to "work" to keep it. But, lets say that instead of him catching his axes, his basic attacks now become skill shots and he has to hit every single one to keep his damage. It is a much different situation now. He has a buff where he is sharing the requirement of keeping it, with his enemies. Now it is no longer entirely up to him to catch his ax, it is now him having perfect accuracy AND his enemies not being able to dodge them even once.

Brascus1 votes

Oh it doesn't replace the damage of abilities it's like bonus AD/AP but only triggers on condition. It's a cheap stat because of its higher difficulty to use and therefor you're not trading in reliable damage for a small boost to damage, but a very large boost to damage output: like getting hit by the epicenter of Ziggs ult, Heimer bomb or Aatrox dive would do considerably more damage.

AccD would be around 2-3x more efficient than AD/AP

JavelinJoe1 votes

I see, so it would just be a conditional buff, not a trade off. Kind of like the FoB for abilities I guess.

Brascus1 votes

An FoB?

JavelinJoe1 votes

Fervor of Battle

Brascus1 votes

Yeah in a sense quite like it for some of them particularly the 4th

Critmaster Garen1 votes

good idea in concept. only one problem.

leagues hitboxes as long as they remain invisible are often counterintuitive and confusing. a lot of champion models and ability animations are also entirely misleading to where the hitboxes are and how big they are.

most noticable candidates are flying champions like Kayle interacting with ability hitboxes larger than their animation like Thresh hook.

there is already so much frustration around how riot handles hitboxes in this game, that a stat based on accuracy with those hitboxes would turn out terrible depending on certain champions interacting with each other.

if its decent against the average champion, the stat might also turn out too good against certain champions like slower melee bruisers and tanks who are easier to hit due to their large size.

it would deal a ton of extra damage with little efford, which means the stat would probably be bought only against certain champions.

Chogath Nautilus Yorick Trundle Nasus

Brascus1 votes

most newer skill shots tend to be quite telegraphed, so even immobile champs have a chance to get out of the way or at least not be in the epicenter so long as its not a perfect cast but that's down to skill which is the point

it's not so binary even if the odds are against you

older ones like DrMundo cleaver can be a bit bullshit since its travel speed is so fast and it's not telegraphed very at all, but stuff like this is getting phased out

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