my favorite thing about rift rivals is seeing all these low elo players play velkoz and win
SINCE I CAN'T EDIT TITLE, I MEANT TWITCH RIVALS NOT RIFT RIVALS
the champion hasn't received a straight nerf in EVER. any reduced ratios and whatnot have resulted in a compensating buff or change in his abilities. this champion has NEVER been nerfed. now, i'm not saying nerf for the sake of nerfing but the amount of true damage he does is actually insane. this champion is entirely skill shot oriented so his win rate should be lower than what it is right now. the issue is that since his abilities have slowly been in inflated over the years, the player playing velkoz has to land less abilites than before and simply combos upon knock up. his passive lasts 7 seconds, hasn't ever been changed. why does it even need to be 7 seconds since he can stack it with 2 abilities alone. you land knock up, you land his 2 fissures and boom, true damage. he is just cancerous as a support. he is an artillery mage that plays like a burst mage. when I think of true artillery mage I think of AP Kog'Maw that had to land 6-7 consecutive ults to kill you. Vel'koz lands his knock up, "lands" fissure, gets passive true damage, Q then R. There isn't any whittling down nonsense. Riot is vehemently against that because it's not fun.
Artillery champions need to be punishes for misplacement. Just think about how a tank would behave if I was within arms reach. It wouldn't be able to shoot me, it could probably run me over but I move faster. There needs to be a min range for his knock up OR reduced knock up duration/remove true damage stack for landing it within X units. Give this champion a proper nerf. Not fun to play against.
and
, for instance, have win rates that generally increase with elo.